Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo closed issue blender/blender#114144 2023-11-23 19:50:16 +01:00
EEVEE Next broken normals with "High Quality Normals" / MB & "Smooth by Angle" node
Miguel Pozo closed issue blender/blender#114775 2023-11-23 19:50:13 +01:00
EEVEE Next: Motion blur artifact when deform modifier and GPU subdivision are used
Miguel Pozo closed issue blender/blender#113730 2023-11-23 19:50:10 +01:00
EEVEE Next Temporal Reprojection + GPU Subdivision shading bug
Miguel Pozo deleted branch pull-eevee-fix-velocity_geo_buf from pragma37/blender 2023-11-23 19:50:09 +01:00
Miguel Pozo merged pull request blender/blender#115309 2023-11-23 19:50:07 +01:00
Fix: EEVEE-Next: Motion Vectors for non float4 position buffers
Miguel Pozo commented on pull request blender/blender#115309 2023-11-23 19:40:48 +01:00
Fix: EEVEE-Next: Motion Vectors for non float4 position buffers

🤦‍♂️

Miguel Pozo pushed to pull-eevee-fix-velocity_geo_buf at pragma37/blender 2023-11-23 19:40:13 +01:00
1adc427020 Cleanup
Miguel Pozo pushed to pull-eevee-fix-velocity_geo_buf at pragma37/blender 2023-11-23 19:40:01 +01:00
dbf4a5996f Support non float4 position vertex buffers
f97580f665 GPU: Assert no UINT push constants are used
f06fd85d97 Anim: Restrict range of fcurve_to_keylist
9d8283d113 GPv3: Hide Others operator
ae1e2951c7 Fix #115144: isect_data_setup compiler error
Compare 72 commits »
Miguel Pozo commented on issue blender/blender#115226 2023-11-23 19:28:47 +01:00
A Shader Compile Error Occurs with Two AOV Outputs in a Specific Shader Node Configuration

Note that the relevant part of the error is this one:

      
Miguel Pozo commented on issue blender/blender#115049 2023-11-23 17:59:46 +01:00
EEVEE: AOVs without anti aliasing has miss colored pixels at mesh intersections

This issue is not present in EEVEE Next. Given that EEVEE Legacy is planned to be removed in 4.1, is it worth looking into it?

Miguel Pozo created pull request blender/blender#115309 2023-11-23 17:48:47 +01:00
Fix: EEVEE-Next: Motion Vectors for non float4 position buffers
Miguel Pozo pushed to main at blender/blender 2023-11-23 17:46:56 +01:00
f97580f665 GPU: Assert no UINT push constants are used
Miguel Pozo pushed to pull-eevee-fix-velocity_geo_buf at pragma37/blender 2023-11-23 17:19:42 +01:00
0f1310d935 Support non float4 position vertex buffers
Miguel Pozo deleted branch pull-fix-isect_data-overloads from pragma37/blender 2023-11-23 16:02:23 +01:00
Miguel Pozo pushed to main at blender/blender 2023-11-23 16:02:23 +01:00
ae1e2951c7 Fix #115144: isect_data_setup compiler error
Miguel Pozo closed issue blender/blender#115144 2023-11-23 16:02:22 +01:00
Blender 4.01 crash "EXCEPTION_ACCESS_VIOLATION"
Miguel Pozo merged pull request blender/blender#115175 2023-11-23 16:02:20 +01:00
Fix #115144: isect_data_setup compiler error
Miguel Pozo pushed to pull-fix-isect_data-overloads at pragma37/blender 2023-11-23 16:01:40 +01:00
bb58ce2d49 Rename isect_data functions
Miguel Pozo pushed to main at blender/blender 2023-11-23 15:58:21 +01:00
cb9584b561 Fix #114482: EEVEE-Next: Wrong Texture Coordinates
Miguel Pozo closed issue blender/blender#114482 2023-11-23 15:58:20 +01:00
Eevee Next: World shader texture coordinate node outputs wrong or missing