quackarooni
  • Joined on 2023-03-23
quackarooni opened issue blender/blender#122356 2024-05-28 10:35:42 +02:00
Geometry Nodes: Crash in link-drag search involving missing Texture subtype in Switch Node
quackarooni commented on issue blender/blender#121310 2024-05-01 16:46:05 +02:00
Setting "Fake User" status cannot be undone (e.g. undonig "Mark Asset" leaves behind "Fake User" status)

Not sure if this is a known issue, as this goes quite back. Though I hadn't found relevant results when searching for previous issues here.

The latest version I could confirm that doesn't have…

quackarooni opened issue blender/blender#121310 2024-05-01 16:42:25 +02:00
Undoing "Mark Asset" option leaves behind "Fake User" status on nodegroup
quackarooni opened issue blender/blender#121209 2024-04-29 14:21:18 +02:00
Geometry Nodes: Menu Switch node doesn't have 4x4 Matrix as selectable data type
quackarooni pushed to node_utils_virtual_sockets at quackarooni/blender 2024-04-10 10:49:03 +02:00
8c8e7e322b Python API: Add support for Simulation Zone virtual sockets in node_utils.connect_sockets
0921b8caba Fix variable name bug in create_zone_socket function
463ed0a6eb Node Utils: Add internal helper function for making new sockets for simulation and repeat zones
Compare 3 commits »
quackarooni pushed to node_utils_virtual_sockets at quackarooni/blender 2024-04-10 09:35:05 +02:00
94d42faf22 Python API: Add support for Index Switch virtual sockets in node_utils.connect_sockets
quackarooni created branch node_utils_virtual_sockets in quackarooni/blender 2024-04-10 09:35:05 +02:00
quackarooni pushed to main at quackarooni/blender 2024-04-10 03:40:46 +02:00
256dbce9fa Cleanup: Make format
ea1cfdbf83 Fix #120400: Remove cyclic dependency of pbvh type when building bmesh pbvh
193789f036 Cleanup: Use utility function to sample triangle bary coord
ebd04b5660 Fix: Crash calculating edges of empty mesh
a419152589 Fix: Matrix socket is always visible
Compare 3171 commits »
quackarooni commented on issue blender/blender#118883 2024-03-13 19:16:14 +01:00
Geometry Nodes: Delete Geometry has Face Corner domain option that deletes everything

@mod_moder I figured it might be worth tagging you since you did the fix for this. But yeah, the bug still exists in 4.1 as explained in the comment above.

quackarooni reopened issue blender/blender#118883 2024-03-13 19:05:17 +01:00
Geometry Nodes: Delete Geometry has Face Corner domain option that deletes everything
quackarooni commented on issue blender/blender#118883 2024-03-13 19:05:13 +01:00
Geometry Nodes: Delete Geometry has Face Corner domain option that deletes everything

Reopening this issue because the bug was only fixed in 4.2. It still currently exists in the 4.1 release candidate.

quackarooni opened issue blender/blender#118905 2024-02-29 14:19:48 +01:00
Geometry Nodes: Separate Geometry shows GPv3 'Layer' domain even when experimental setting is disabled
quackarooni opened issue blender/blender#118883 2024-02-29 04:17:29 +01:00
Geometry Nodes: Delete Geometry has Face Corner domain option that deletes everything
quackarooni commented on pull request blender/blender#117130 2024-01-15 15:13:54 +01:00
Nodes: Added "Move Item" operator for re-ordering nodegroup sockets and panels

@quackarooni I haven't looked at the code yet. I just wanted to point out that removing these buttons was a deliberate decision. So before considering this i'd like to have feedback from the UI…

quackarooni commented on pull request blender/blender#117130 2024-01-15 14:27:31 +01:00
Nodes: Added "Move Item" operator for re-ordering nodegroup sockets and panels

@LukasTonne I tagged you for review since it seems like you did a lot of the work for the new nodegroup system in 4.0.

If there's any revisions/edits I need to make for this to get merged, I'll…

quackarooni commented on pull request blender/blender#117130 2024-01-15 14:20:50 +01:00
Nodes: Added "Move Item" operator for re-ordering nodegroup sockets and panels

Other Considerations

Move Items Operator - UI Problem.png

Adding the buttons for these does make the UI a tiny bit wonky if there's…

quackarooni created pull request blender/blender#117130 2024-01-15 14:07:18 +01:00
Nodes: Added "Move Item" operator for re-ordering nodegroup sockets and panels
quackarooni created branch nodegroup_move_item_operator in quackarooni/blender 2024-01-15 12:17:30 +01:00
quackarooni pushed to nodegroup_move_item_operator at quackarooni/blender 2024-01-15 12:17:30 +01:00
f8ad73a483 Added "Move Item" operator for nodegroup items
quackarooni created repository quackarooni/blender 2024-01-14 23:04:37 +01:00