6f6ab91dbf
Fix: support parallel_for_each with IndexRange without TBB
4f4e8381ee
Fix #120164: GPv3: Update points range after trimming
19ce05971d
Fix #120077: Video output artifacts due to threaded YUV conversion
fd7e74aa23
Compositor: Retain alpha in Color to Vector conversion
658eba4b2e
Fix #119966: File rename fails on Mac with certain filesystems
Viewport rotation point breaks in curve sculpt mode if enable Orbit Around Selection
Hi! Do you think that having sculpture mode behave in a similar way to object mode would work?
b2265dd155
Merge branch 'T102210-click-camera-icon' of projects.blender.org:rems64/blender into T102210-click-camera-icon
a08ee75fd3
Exclude the `Keep User Interface` case
UI: Clicking the camera icon while rendering should open render window
Oops, I forgot to remove the automatic WIP, I still have to get used to it.
Is it better to exclude the Keep User Interface
case, or to explicitly specify which temporary windows should display…
1d7ed8275f
Merge branch 'main' into T102210-click-camera-icon
b93a66d603
IO: refactor, replace std::vector with Vector in OBJ and PLY code
1b2f58adff
VSE: Update text of text strip after each typed character
bb1c503bee
Fix 105824: Retiming remove gizmo size is fixed
cf8640e7b5
Fix: Broken mesh to curve conversion
UI: Clicking the camera icon while rendering should open render window
Thank you for your feedback. I think I have corrected all the points you mentioned.
WIP: UI: Clicking the camera icon while rendering should open render window
Render: During rendering the clicking on the Camera icon of the jobs panel, should focus/open a Render Window.
Hello, as this problem does not seem to be solved yet, is it relevant to try to pick it up?