unfortunately, the console is completely empty:( but you don't seem to understand what the problem is. and it lies in the fact that updates are very inefficient. in the example from the report, a…
No, no, this is not the right behavior at all. yes, this should work for edit mode, but not for pose mode, which is the animation part. why can linked armatures have different animation data, but…
will it be possible to create your own icon packs as another customization element, thanks to this change?
I hope work on this will continue, besides, in the new version the list has only one column, which is why this button makes no sense in large projects
The essence of my report is that a bone with a Damped Track constraint has an undesirable rotation around the Y axis. as I found out, when using the Copy Rotation constraint, the orientation of…
It looks like I've found the problem. it is not a certain set of constraints that is to blame, namely the Copy Location constraint. The constraint does not work as a parent relationship, so the…
I am very grateful to you! it really helped. the FPS also increased 2 times in the scene. The addon I used to import the scene is also designed to re-export resources back to the game. it creates…
This file is an imported game location. The game format breaks the geometry into a bunch of small pieces, which is why there are so many objects in this scene. the armature does not interact with…
do you mean by unused objects?
Thank you! I would never have thought that automatic weights could be affected by the direction of the normals
I'm not sure what you mean by this. Can you explain further?
The number of undo steps is not infinite. yes, the maximum number of steps is 256, which is quite a lot, but the user, for…
I don't like this idea, even if add the ability to assign names to waypoints. The number of steps is not infinite, the data is at risk of being easily lost. in addition, it seems to me that it is…