Importing the seventh component as vertex alpha was considered in a Godot PR here. According to that thread, the program TreeIt already uses the…
This should have been fixed by #127814.
Since a fix is not forthcoming, here is a script I am using after import as a workaround. It scales both up or down to fit the target cube size.
import bpy
from mathutils import…
I'm not sure why the second example throws (note that it doesn't in 3.6).
My point is obj['test_enum']
is a normal custom prop that behaves like all custom props. An EnumProperty `obj.test_enu…
My understanding is property obj.propname
uses the custom prop obj['propname']
as the low-level store for its data. The custom prop does not know about the higher-level property; information…
Okay, the mrgb_block
is implemented. Tests are passing locally.
Is there a difference between crashing and test failure?
So I have broken #MRGB colors. AFAICT they work like this
v ... # v1
v ... # v2
#MRGB ffff0000 # sets color for v1 (-2)
#MRGB ffff0000 # sets color for v2 (-1)
v ... # v3
v ... #…
Here is another test file:
v 0 0 0 1 0 0
v 0 0 1
v 0 1 1
v 1 0 1
v 0 1 0 1 0 0
v 1 0 0 1 0 0
o Red
f 1 5 6
o NoColor
f 2 3 4
In this one, the importer does not create…