The glTF importer always creates skinned meshes as direct children of the armature which modifies them (regardless of what node they were located at in the glTF file).
More broadly, as far as…
glTF also supports Greater Than for backwards compatibility reasons: the versioning code uses Greater Than nodes when opening old .blend files that used Alpha Clip mode.
Realistically you can't…
Importing the seventh component as vertex alpha was considered in a Godot PR here. According to that thread, the program TreeIt already uses the…
This should have been fixed by #127814.
Since a fix is not forthcoming, here is a script I am using after import as a workaround. It scales both up or down to fit the target cube size.
import bpy
from mathutils import…
I'm not sure why the second example throws (note that it doesn't in 3.6).
My point is obj['test_enum']
is a normal custom prop that behaves like all custom props. An EnumProperty `obj.test_enu…
My understanding is property obj.propname
uses the custom prop obj['propname']
as the low-level store for its data. The custom prop does not know about the higher-level property; information…
Okay, the mrgb_block
is implemented. Tests are passing locally.
Is there a difference between crashing and test failure?
So I have broken #MRGB colors. AFAICT they work like this
v ... # v1
v ... # v2
#MRGB ffff0000 # sets color for v1 (-2)
#MRGB ffff0000 # sets color for v2 (-1)
v ... # v3
v ... #…
Here is another test file:
v 0 0 0 1 0 0
v 0 0 1
v 0 1 1
v 1 0 1
v 0 1 0 1 0 0
v 1 0 0 1 0 0
o Red
f 1 5 6
o NoColor
f 2 3 4
In this one, the importer does not create…
Will the node-based clipping be handled correctly with GLTF?
Yes, again, see the manual for what is…
Alpha Clipping (called MASK mode in glTF) is now done with nodes. A Math:Round node before the Alpha socket will snap alpha values below 0.5 to 0, and ones above to 1. See [the manual](https://docs…
This has now changed. The OBJ importer validates meshes by default.
Can this issue be closed?
The bug is in the pkg_is_legacy_addon
function, where it checks if a file contains the string "bl_info":
https://projects.blender.org/blender/blender/src/commit/627bd7e51c978bb925f784b6648573d…
If I export scene_9_light_animated4_afterpushdown_Part1.blend with all default options but with "All Actions" off, it makes 3534 calls to frame_set
. frame_set
is pretty slow for this…