Scurest scurest
  • Joined on 2021-01-18
Scurest commented on issue blender/blender#119823 2024-04-05 05:33:18 +02:00
Obj import generate some not valid meshes

Can confirm that with latest nightly, import san-miguel-low-poly-portraits.obj -> export glTF works again. So #120159 has fixed the original issue.

Note that this was actually noticed in 4.0,…

Scurest commented on issue blender/blender#120219 2024-04-04 22:29:47 +02:00
Wavefront OBJ exporter does not de-duplicate some UVs

How Blender arrives at 6 vt lines I'm not sure. There is some partial optimisation there

It's deduping the UVs at full precision but printing them at a lower precision. There are exactly six…

Scurest opened issue blender/blender#120152 2024-04-02 02:20:42 +02:00
Mesh has invalid loop_triangles after validation
Scurest commented on issue blender/blender#119823 2024-03-29 15:46:51 +01:00
Obj import generate some not valid meshes

@aras_p Yes, you can demonstrate this without either glTF or OBJ. For example, open this file (from [this Q](https://blender.stackexchange.com/questions/31

Scurest commented on issue blender/blender#119823 2024-03-29 15:18:52 +01:00
Obj import generate some not valid meshes

The OBJ import was not valid in 3.6.

Again, the fact that the import->export worked in 3.6 despite the import also being invalid, and the fact that the glTF exporter itself calls validate on…

Scurest commented on issue blender/blender#119823 2024-03-29 05:50:54 +01:00
Obj import generate some not valid meshes

The fact that the OBJ import -> glTF export does not work is a regression. It worked in 3.6.

Scurest commented on issue blender/blender#119887 2024-03-25 20:46:48 +01:00
Issue exporting glTF files; RuntimeError: Operator bpy.ops.geometry.attribute_convert.poll() failed, context is incorrect

The error occurs in an external addon not maintained by Blender. You should report it to the addon maintainers.

I assume [this](https://github.com/ronh991/glTF-Blender-IO-MSFS/blob/64f20c428c221

Scurest commented on issue blender/blender#119823 2024-03-25 15:10:03 +01:00
Obj import generate some not valid meshes

Note that the glTF exporter already calls validate on every object it exports.

e21b4d4bfd/io_scene_gl

Scurest commented on issue blender/blender#119327 2024-03-11 17:59:42 +01:00
Drag-and-drop install of an extension with missing manifest keys fails silently

They're not the same, but okay.

Scurest opened issue blender/blender#119327 2024-03-11 16:09:13 +01:00
Drag-and-drop install of an extension with missing manifest keys fails silently
Scurest commented on issue blender/blender#118801 2024-02-28 00:45:01 +01:00
import obj - Invalid mesh

The OBJ importer does not validate meshes by default (presumably because not doing so is faster) but you can turn it on with the "Validate Meshes" option.

Scurest commented on issue blender/blender#118776 2024-02-27 03:14:02 +01:00
Camera Needs to have a target function like 3ds max

Use a Track To constraint.

Also please don't file feature requests on the bug tracker, see https://devel

Scurest opened issue blender/blender#118692 2024-02-24 01:14:56 +01:00
FileHandler does not work with "nested" extensions (eg .txt.gz)
Scurest commented on issue blender/blender#118634 2024-02-23 03:02:44 +01:00
EEVEE alpha-clip value applies to all materials

I should also note that Cycles (the path tracing engine) does not support alpha-clip at all currently since that would require a special shader network to clamp the values in the node graph…

Scurest commented on issue blender/blender#118563 2024-02-22 02:09:02 +01:00
GLTF Export does not include all Vertex Colors

The handling of color attributes has changed since 4.0, so some of this behavior is out of date, but COLOR_1 will still never be created. The relevant tickets are actually https://github.com/Khrono

Scurest opened issue blender/blender#118484 2024-02-20 09:11:31 +01:00
Cycles: Ray Visibility > Diffuse is different than using Is Diffuse Ray in shader
Scurest commented on issue blender/blender#106248 2024-02-19 21:58:19 +01:00
Scripting: undo after mesh.separate causes crash

Okay. Can it produce an error instead of crashing?

Scurest commented on issue blender/blender#118073 2024-02-10 13:53:35 +01:00
Geometry Nodes: tool tip shows wrong value for large floats

Okay, this appears to be https://github.com/fmtlib/fmt/issues/3649. As noted there, it is a difference from std.

It formats as 123456790 because this is "shorter" in the sense of having fewer…

Scurest opened issue blender/blender#118073 2024-02-10 02:53:43 +01:00
Geometry Nodes: tool tip shows wrong value for large floats
Scurest commented on issue blender/blender#117966 2024-02-08 00:21:55 +01:00
BPY: Cannot link new Mix Node Output to any other node if data_type is changed

Dupe of #103395.

tldr Use _node_mix.outputs[2] for the Result output socket in Color mode.