It don't think the .glb you're importing has any effect on this, the cause is somewhere else.
gltf.blender_scene
is assigned here: https://projects.blender.org/blender/blender-addons/src/commi…
Can repro with 3.6.0-alpha+main.c39b81d83288-linux.x86_64 here.
This has the same cause as #104145, and needs the same fix: the code [here](https://projects.blender.org/blender/blender/src/commi…
Add in Blender FBX exporter option to "prioritize active color attribute" - basically it will export
obj.data.color_attributes.active_color
Requested (without the option) at https://projects…
My problem isn't getting results but limited to 50, it's not getting any results at all, even when I know the issues exist.
Deprecated does not mean "is allowed to be buggy". The whole point of keeping deprecated APIs around is backwards compatibility. If you are not going to actually keep deprecated APIs functional,…
Were the release notes updated like @lichtwerk mentioned? I didn't see it.
Maybe this is obvious from the cause, but I can also repro using eg. float attributes instead of vertex colors.
Your right, my bad. (I wonder why they're separate on some nodes and not others though.)
Geometry nodes are like shader nodes I think: color sockets don't carry alpha. That's why eg. the Image Texture node has a separate Color and Alpha socket.
(There have been several issues about this but I can't find them now since search doesn't seem to work.)
The Mix node now has 8 inputs (and 3 outputs):
>>> for i, input in enumerate(mix_…