sdafguyk
  • Joined on 2024-03-28
sdafguyk opened issue blender/blender#123262 2024-06-15 02:04:38 +02:00
Eevee Next rendering high-resolution models with alpha results in horizontal and vertical stripes.
sdafguyk commented on issue blender/blender#120064 2024-04-06 12:15:14 +02:00
The GLTF export of shape keys from Blender to Unreal Engine is causing errors

After multiple tests, I finally found that as long as I uncheck the "use sparse accessor if better" option in the glTF export settings, I can successfully export to ue5. ![test.png](/attachments/f…

sdafguyk commented on issue blender/blender#120064 2024-04-01 23:39:37 +02:00
The GLTF export of shape keys from Blender to Unreal Engine is causing errors

Yes, I just tried exporting to Godot 4.2.1 as well, and everything worked fine. I guess it shouldn't be an Unreal Engine issue, because I tested exporting from Blender 3.6 and earlier versions to…

sdafguyk opened issue blender/blender#120064 2024-03-29 15:43:06 +01:00
The GLTF export of shape keys from Blender to Unreal Engine is causing errors
sdafguyk opened issue blender/blender#120014 2024-03-28 14:35:39 +01:00
The GLTF export of shape keys from Blender to Unreal Engine is causing errors