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Hans Goudey caf90c6a90 Fix #105587: Triangulated shading in sculpt mode
The function to upload the normals uses an optimization to avoid
checking the smooth status or face normal of the triangle is part
of the same face. The smooth status needs to be initialized before
the loop for that to work.

Also do a bit of cleanup:
- Decrease variable scope
- Fix the reversed incorrect naming of `smooth`
- Retrieve mesh data at the start of the function
2023-03-09 14:44:25 -05:00
.gitea Merge branch 'blender-v3.5-release' into main 2023-03-07 13:23:43 +01:00
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build_files cmake/win32: Fix building with WITH_VULKAN_BACKEND 2023-03-09 08:41:17 -07:00
doc Merge branch 'blender-v3.5-release' 2023-03-07 20:06:05 -05:00
extern
intern MSVC: lower C4100 warning level from 4 to 3 2023-03-09 16:05:48 +01:00
locale Updated translations from SVN trunk (r6369). 2023-03-06 09:17:14 +01:00
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source Fix #105587: Triangulated shading in sculpt mode 2023-03-09 14:44:25 -05:00
tests Cleanup: use C-style code comments, format 2023-03-03 16:29:22 +11:00
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.gitignore Ignore build files for VS and VS Code 2023-03-07 17:38:34 +01:00
CMakeLists.txt MSVC: lower C4100 warning level from 4 to 3 2023-03-09 16:05:48 +01:00
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