Apparently, hair is skipped for
Bake All Dynamics
, check the following code comment:/* skip hair & keyed particles */
Trying to figure out why this is... If I enable this…
Thank you for clearing that up. Its real confusing that the button is in the hair dynamics properties.
So if I delete /* skip hair & keyed particles */, it will bake hair!?
Would anyone be…
Simply pressing play will create data for all systems in the cache folder but those are only temporary. Clicking "Current Cache to Bake" will convert those temp files to a bake, but you still have…
Yes, I have named each cache.
When an object has multiple hair systems with dynamics, this is the only way to bake them all. - Select a particle system, click bake and wait. When that system …
Bake All Dynamics Bake all physics systems in the scene, even those of different types. Useful for baking complex setups involving interactions between different physics types.
The above was…