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Vertical bar ("pipe" character) in action names on FBX export
This naming behavior also effects the usability of UCX Meshes (Collision in UnrealEngine) When nesting a collection from different .blend files and export to fbx the renaming of the objects…
Vertical bar ("pipe" character) in action names on FBX export
Is there any workaround available for this issue? As in my bug report described it not only affects actions but also appears when you link a collection from another .blend. For a working pipeline…
FBX export linked collections incompatible naming with UnrealEngine