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Mesh selection in viewport broken with scenes using a high number of models
I can confirm this bug. I'm working on a large area development and my scene has over 80,000 objects in it (buildings, foliage, people, furniture, etc.) and it's no longer possible to select…
Object selection fails on high poly / object scenes
Just a follow up. It's clearly not just an object count issue. I made a simple scene with an array of cubes. 40,000 cubes in total. I dropped that into a collection and then duplicated the…
Object selection fails on high poly / object scenes
Yes, you are absolutely correct. It's the same bug. I began eliminating objects and when I got down to the 30,000 range, I could start selecting things again.
I understand that this issue…
Object selection fails on high poly / object scenes