Add a link due to dysfunctional video embed #314
@ -25,8 +25,9 @@ Once you press OK, you can start sculpting. But you're not actually sculpting on
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Removing a GeoNode ShapeKey entry will also remove the relevant modifier and object. Don't remove those in any other way.
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Here is a workflow example video showing all of the above steps:
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<video src="docs/media/gnsk_example.mp4" title="" controls></video>
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[Here](docs/media/gnsk_example.mp4) is a workflow example video showing all of the above steps (Click the link if the embed is broken):
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<video controls src="docs/media/gnsk_example.mp4" title="Title"></video>
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### Why a UV Map?
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If your mesh doesn't have any overlapping in its UVs, you can just use that. Otherwise however, you should create a separate UVMap for use with this add-on. The UVMap is used by the GeoNodes set-up to match the vertices of the real object with the local copy that you sculpt on.
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