Pose Shape Keys: Major Update #321

Merged
Demeter Dzadik merged 10 commits from pose-shape-keys-extension into main 2024-07-03 14:50:58 +02:00
10 changed files with 285 additions and 299 deletions
Showing only changes of commit f60f8f930e - Show all commits

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@ -46,13 +46,13 @@ class EASYWEIGHT_OT_force_apply_mirror(bpy.types.Operator):
def poll(cls, context):
obj = context.active_object
if not obj or obj.type != 'MESH':
cls.set_poll_message("There must be an active mesh object deformed by an Armature.")
cls.poll_message_set("There must be an active mesh object deformed by an Armature.")
return False
for mod in obj.modifiers:
if mod.type == 'MIRROR':
return True
cls.set_poll_message("This mesh is not deformed by an Armature modifier.")
cls.poll_message_set("This mesh is not deformed by an Armature modifier.")
return False
def execute(self, context):

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@ -139,7 +139,7 @@ class EASYWEIGHT_OT_toggle_weight_paint(Operator):
def poll(cls, context):
obj = context.active_object
if not obj and obj.type == 'MESH':
cls.set_poll_message("Active object must be a mesh.")
cls.poll_message_set("Active object must be a mesh.")
return False
return True

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@ -1,19 +0,0 @@
## 0.0.4 - 2024-02-23
### CHANGED
- Change name separator from . to -
- Format w/ Black + an icon API breakage
- Use consistent registration pattern
## 0.0.3 - 2023-08-02
### FIXED
- Fix Changelog Rendering (#125)
- Fix Typo in README
- Fix line ends from DOS to UNIX (#68)
## 0.0.2 - 2023-06-02
## DOCUMENTED
- Initial release

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@ -1,29 +1,13 @@
# Pose Shape Keys addon for Blender
# Copyright (C) 2022 Demeter Dzadik
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
bl_info = {
"name": "Pose Shape Keys",
"author": "Demeter Dzadik",
"version": (0, 0, 4),
"version": (1, 0, 0),
"blender": (3, 1, 0),
"location": "Properties -> Mesh Data -> Shape Keys -> Pose Keys",
"description": "Create shape keys that blend deformed meshes into a desired shape",
"category": "Rigging",
"doc_url": "",
"tracker_url": "",
"doc_url": "https://studio.blender.org/pipeline/addons/pose_shape_keys",
"tracker_url": "https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/pose_shape_keys",
}
import importlib
@ -32,12 +16,11 @@ import bpy
from . import ui
from . import pose_key
from . import ui_list
from . import reset_rig
from . import symmetrize_shape_key
from . import prefs
# Each module can have register() and unregister() functions and a list of classes to register called "registry".
modules = [prefs, ui, pose_key, ui_list, reset_rig, symmetrize_shape_key]
modules = [prefs, ui, pose_key, ui_list, symmetrize_shape_key]
def register_unregister_modules(modules, register: bool):

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@ -0,0 +1,19 @@
schema_version = "1.0.0"
id = "pose_shape_keys"
version = "1.0.0"
name = "Pose Shape Keys"
tagline = "Continue iterating on your weights and constraints without destroying your shape keys"
maintainer = "Demeter Dzadik <demeter@blender.org>"
type = "add-on"
website = "https://studio.blender.org/pipeline/addons/pose_shape_keys"
tags = ["Rigging"]
blender_version_min = "4.2.0"
license = [
"SPDX:GPL-3.0-or-later",
]
copyright = [
"2019-2024 Demeter Dzadik & Blender Studio",
]

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@ -1,10 +1,10 @@
import bpy
from typing import List
from bpy.types import PropertyGroup, Object, Operator, Action, ShapeKey, VertexGroup, MeshVertex
from bpy.props import PointerProperty, IntProperty, CollectionProperty, StringProperty, BoolProperty
from mathutils import Vector
from math import sqrt
from .symmetrize_shape_key import mirror_mesh
from .prefs import get_addon_prefs
# When saving or pushing shapes, disable any modifier NOT in this list.
DEFORM_MODIFIERS = [
@ -28,18 +28,14 @@ DEFORM_MODIFIERS = [
GOOD_MODIFIERS = ['ARMATURE']
def get_addon_prefs(context):
return context.preferences.addons[__package__].preferences
class PoseShapeKeyTarget(PropertyGroup):
def update_name(self, context):
if self.block_name_update:
return
ob = context.object
if not ob.data.shape_keys:
obj = context.object
if not obj.data.shape_keys:
return
sk = ob.data.shape_keys.key_blocks.get(self.shape_key_name)
sk = obj.data.shape_keys.key_blocks.get(self.shape_key_name)
if sk:
sk.name = self.name
self.shape_key_name = self.name
@ -70,7 +66,7 @@ class PoseShapeKeyTarget(PropertyGroup):
)
@property
def key_block(self) -> List[ShapeKey]:
def key_block(self) -> list[ShapeKey]:
mesh = self.id_data
if not mesh.shape_keys:
return
@ -81,25 +77,25 @@ class PoseShapeKey(PropertyGroup):
target_shapes: CollectionProperty(type=PoseShapeKeyTarget)
def update_active_sk_index(self, context):
ob = context.object
if not ob.data.shape_keys:
obj = context.object
if not obj.data.shape_keys:
return
try:
sk_name = self.target_shapes[self.active_target_shape_index].shape_key_name
except IndexError:
ob.active_shape_key_index = len(ob.data.shape_keys.key_blocks) - 1
obj.active_shape_key_index = len(obj.data.shape_keys.key_blocks) - 1
return
key_block_idx = ob.data.shape_keys.key_blocks.find(sk_name)
key_block_idx = obj.data.shape_keys.key_blocks.find(sk_name)
if key_block_idx > -1:
ob.active_shape_key_index = key_block_idx
obj.active_shape_key_index = key_block_idx
# If in weight paint mode and there is a mask vertex group,
# also set that vertex group as active.
if context.mode == 'PAINT_WEIGHT':
key_block = ob.data.shape_keys.key_blocks[key_block_idx]
vg_idx = ob.vertex_groups.find(key_block.vertex_group)
key_block = obj.data.shape_keys.key_blocks[key_block_idx]
vg_idx = obj.vertex_groups.find(key_block.vertex_group)
if vg_idx > -1:
ob.vertex_groups.active_index = vg_idx
obj.vertex_groups.active_index = vg_idx
active_target_shape_index: IntProperty(update=update_active_sk_index)
@ -121,12 +117,12 @@ class PoseShapeKey(PropertyGroup):
def get_deforming_armature(mesh_ob: Object) -> Object:
for m in mesh_ob.modifiers:
if m.type == 'ARMATURE':
return m.object
for mod in mesh_ob.modifiers:
if mod.type == 'ARMATURE':
return mod.object
class OBJECT_OT_Create_ShapeKey_For_Pose(Operator):
class OBJECT_OT_create_shape_key_for_pose(Operator):
"""Create and assign a Shape Key"""
bl_idname = "object.create_shape_key_for_pose"
@ -136,13 +132,13 @@ class OBJECT_OT_Create_ShapeKey_For_Pose(Operator):
def update_sk_name(self, context):
def set_vg(vg_name):
ob = context.object
vg = ob.vertex_groups.get(vg_name)
obj = context.object
vg = obj.vertex_groups.get(vg_name)
if vg:
self.vg_name = vg.name
return vg
ob = context.object
obj = context.object
vg = set_vg(self.sk_name)
if not vg and self.sk_name.endswith(".L"):
vg = set_vg("Side.L")
@ -162,13 +158,13 @@ class OBJECT_OT_Create_ShapeKey_For_Pose(Operator):
)
def invoke(self, context, event):
ob = context.object
if ob.data.shape_keys:
self.sk_name = f"Key {len(ob.data.shape_keys.key_blocks)}"
obj = context.object
if obj.data.shape_keys:
self.sk_name = f"Key {len(obj.data.shape_keys.key_blocks)}"
else:
self.sk_name = "Key"
pose_key = ob.data.pose_keys[ob.data.active_pose_key_index]
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
if pose_key.name:
self.sk_name = pose_key.name
@ -177,26 +173,26 @@ class OBJECT_OT_Create_ShapeKey_For_Pose(Operator):
def draw(self, context):
layout = self.layout
layout.prop(self, 'sk_name')
ob = context.object
layout.prop_search(self, 'vg_name', ob, "vertex_groups")
obj = context.object
layout.prop_search(self, 'vg_name', obj, "vertex_groups")
def execute(self, context):
ob = context.object
obj = context.object
# Ensure Basis shape key
if not ob.data.shape_keys:
basis = ob.shape_key_add()
if not obj.data.shape_keys:
basis = obj.shape_key_add()
basis.name = "Basis"
ob.data.update()
obj.data.update()
# Add new shape key
new_sk = ob.shape_key_add()
new_sk = obj.shape_key_add()
new_sk.name = self.sk_name
new_sk.value = 1
if self.vg_name:
new_sk.vertex_group = self.vg_name
pose_key = ob.data.pose_keys[ob.data.active_pose_key_index]
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
target = pose_key.target_shapes[pose_key.active_target_shape_index]
target.name = new_sk.name
@ -210,34 +206,34 @@ class SaveAndRestoreState:
self.disabled_mods_storage = []
self.disabled_mods_rigged = []
self.disabled_fcurves = []
for ob, lst in zip(
for obj, lst in zip(
[storage_ob, rigged_ob], [self.disabled_mods_storage, self.disabled_mods_rigged]
):
if not ob:
if not obj:
continue
for m in ob.modifiers:
if m.type not in GOOD_MODIFIERS and m.show_viewport:
lst.append(m.name)
m.show_viewport = False
if m.show_viewport:
data_path = f'modifiers["{m.name}"].show_viewport'
fc = ob.animation_data.drivers.find(data_path)
for mod in obj.modifiers:
if mod.type not in GOOD_MODIFIERS and mod.show_viewport:
lst.append(mod.name)
mod.show_viewport = False
if mod.show_viewport:
data_path = f'modifiers["{mod.name}"].show_viewport'
fc = obj.animation_data.drivers.find(data_path)
if fc:
fc.mute = True
self.disabled_fcurves.append(data_path)
m.show_viewport = False
mod.show_viewport = False
def restore_non_deform_modifiers(self, storage_ob: Object, rigged_ob: Object):
# Re-enable non-deforming modifiers
for ob, m_list in zip(
for obj, mod_list in zip(
[storage_ob, rigged_ob], [self.disabled_mods_storage, self.disabled_mods_rigged]
):
if not ob:
if not obj:
continue
for m_name in m_list:
ob.modifiers[m_name].show_viewport = True
for mod_namee in mod_list:
obj.modifiers[mod_namee].show_viewport = True
for data_path in self.disabled_fcurves:
fc = ob.animation_data.drivers.find(data_path)
fc = obj.animation_data.drivers.find(data_path)
if fc:
fc.mute = False
@ -300,20 +296,61 @@ class OperatorWithWarning:
raise NotImplemented
def set_pose_of_active_pose_key(context):
bpy.ops.object.posekey_reset_rig()
def reset_rig(rig, *, reset_transforms=True, reset_props=True, pbones=[]):
if not pbones:
pbones = rig.pose.bones
for pb in pbones:
if reset_transforms:
pb.location = (0, 0, 0)
pb.rotation_euler = (0, 0, 0)
pb.rotation_quaternion = (1, 0, 0, 0)
pb.scale = (1, 1, 1)
if not reset_props or len(pb.keys()) == 0:
continue
rna_properties = [prop.identifier for prop in pb.bl_rna.properties if prop.is_runtime]
# Reset custom property values to their default value
for key in pb.keys():
if key.startswith("$"):
continue
if key in rna_properties:
continue # Addon defined property.
property_settings = None
try:
property_settings = pb.id_properties_ui(key)
if not property_settings:
continue
property_settings = property_settings.as_dict()
if not 'default' in property_settings:
continue
except TypeError:
# Some properties don't support UI data, and so don't have a default value. (like addon PropertyGroups)
pass
if not property_settings:
continue
if type(pb[key]) not in (float, int, bool):
continue
pb[key] = property_settings['default']
def set_pose_of_active_pose_key(context):
rigged_ob = context.object
pose_key = rigged_ob.data.pose_keys[rigged_ob.data.active_pose_key_index]
arm_ob = get_deforming_armature(rigged_ob)
reset_rig(arm_ob)
if pose_key.action:
# Set Action and Frame to get the right pose
arm_ob.animation_data.action = pose_key.action
context.scene.frame_current = pose_key.frame
class OBJECT_OT_PoseKey_Set_Pose(Operator):
class OBJECT_OT_pose_key_set_pose(Operator):
"""Set the rig pose to the specified action and frame (Reset any other posing)"""
bl_idname = "object.posekey_set_pose"
@ -322,16 +359,23 @@ class OBJECT_OT_PoseKey_Set_Pose(Operator):
@classmethod
def poll(cls, context):
rigged_ob = context.object
arm_ob = get_deforming_armature(rigged_ob)
obj = context.object
if not obj or obj.type != 'MESH':
cls.poll_message_set("Active object must be a mesh.")
return False
arm_ob = get_deforming_armature(obj)
if not arm_ob:
cls.poll_message_set("Mesh must be deformed by an Armature modifier.")
return False
if rigged_ob.type != 'MESH' or not rigged_ob.data.shape_keys:
if not obj.data.shape_keys:
cls.poll_message_set("Mesh must have shape keys.")
return False
if len(rigged_ob.data.pose_keys) == 0:
if len(obj.data.pose_keys) == 0:
cls.poll_message_set("Mesh must have pose keys.")
return True
pose_key = rigged_ob.data.pose_keys[rigged_ob.data.active_pose_key_index]
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
if not pose_key.action:
cls.poll_message_set("Pose Key must have an Action assigned.")
return False
return True
@ -341,40 +385,57 @@ class OBJECT_OT_PoseKey_Set_Pose(Operator):
return {'FINISHED'}
def get_active_pose_key(ob):
if ob.type != 'MESH':
def get_active_pose_key(obj):
if obj.type != 'MESH':
return
if len(ob.data.pose_keys) == 0:
if len(obj.data.pose_keys) == 0:
return
return ob.data.pose_keys[ob.data.active_pose_key_index]
return obj.data.pose_keys[obj.data.active_pose_key_index]
def verify_pose(context):
def poll_correct_pose_key_pose(operator, context):
"""To make these operators foolproof, there are a lot of checks to make sure
that the user gets to see the effect of the operator. The "Set Pose" operator
can be used first to set the correct state and pass all the checks here.
"""
ob = context.object
obj = context.object
pose_key = get_active_pose_key(ob)
if not obj:
operator.poll_message_set("There must be an active mesh object.")
pose_key = get_active_pose_key(obj)
if not pose_key:
operator.poll_message_set("A Pose Shape Key must be selected.")
return False
arm_ob = get_deforming_armature(ob)
arm_ob = get_deforming_armature(obj)
if not arm_ob:
operator.poll_message_set("This mesh object is not deformed by any Armature modifier.")
# Action must exist and match.
if not pose_key.action:
return False
if not arm_ob.animation_data or arm_ob.animation_data.action != pose_key.action:
if not (
pose_key.action
and arm_ob.animation_data
and arm_ob.animation_data.action
and arm_ob.animation_data.action == pose_key.action
):
operator.poll_message_set(
"The armature must have the Pose Shape Key's action assigned. Use the Set Pose button."
)
return False
if pose_key.frame != context.scene.frame_current:
operator.poll_message_set(
"The Pose Shape Key's frame must be the same as the current scene frame. Use the Set Pose button."
)
return False
return True
class OBJECT_OT_PoseKey_Save(Operator, OperatorWithWarning, SaveAndRestoreState):
class OBJECT_OT_pose_key_save(Operator, OperatorWithWarning, SaveAndRestoreState):
"""Save the current evaluated mesh vertex positions into the Storage Object"""
bl_idname = "object.posekey_save"
@ -383,31 +444,22 @@ class OBJECT_OT_PoseKey_Save(Operator, OperatorWithWarning, SaveAndRestoreState)
@classmethod
def poll(cls, context):
ob = context.object
# We can guess the action and frame number
arm_ob = get_deforming_armature(ob)
pose_key = get_active_pose_key(ob)
if (
pose_key
and not pose_key.storage_object
and not pose_key.action
and arm_ob.animation_data
and arm_ob.animation_data.action
):
return True
return verify_pose(context)
if not poll_correct_pose_key_pose(cls, context):
return False
return True
def invoke(self, context, event):
ob = context.object
pose_key = ob.data.pose_keys[ob.data.active_pose_key_index]
obj = context.object
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
if pose_key.storage_object:
return super().invoke(context, event)
return self.execute(context)
def get_warning_text(self, context):
ob = context.object
pose_key = ob.data.pose_keys[ob.data.active_pose_key_index]
return f'This will overwrite "{pose_key.storage_object.name}".\n Are you sure?'
obj = context.object
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
return f'Overwrite storage object "{pose_key.storage_object.name}"?'
def execute(self, context):
rigged_ob = context.object
@ -490,7 +542,7 @@ class OBJECT_OT_PoseKey_Save(Operator, OperatorWithWarning, SaveAndRestoreState)
return {'FINISHED'}
class OBJECT_OT_PoseKey_Push(Operator, OperatorWithWarning, SaveAndRestoreState):
class OBJECT_OT_pose_key_push(Operator, OperatorWithWarning, SaveAndRestoreState):
"""Let the below shape keys blend the current deformed shape into the shape of the Storage Object"""
bl_idname = "object.posekey_push"
@ -499,22 +551,24 @@ class OBJECT_OT_PoseKey_Push(Operator, OperatorWithWarning, SaveAndRestoreState)
@classmethod
def poll(cls, context):
pose_matches = verify_pose(context)
if not pose_matches:
if not poll_correct_pose_key_pose(cls, context):
return False
# No shape keys to push into
ob = context.object
pose_key = get_active_pose_key(ob)
# No shape keys to push into.
obj = context.object
pose_key = get_active_pose_key(obj)
for target_shape in pose_key.target_shapes:
if target_shape.key_block:
return True
cls.poll_message_set(
"This Pose Key doesn't have any target shape keys to push into. Add some in the Shape Key Slots list below."
)
return False
def get_warning_text(self, context):
ob = context.object
pose_key = ob.data.pose_keys[ob.data.active_pose_key_index]
obj = context.object
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
target_shape_names = [target.name for target in pose_key.target_shapes if target]
return (
"This will overwrite the following Shape Keys: \n "
@ -612,7 +666,7 @@ class OBJECT_OT_PoseKey_Push(Operator, OperatorWithWarning, SaveAndRestoreState)
)
class OBJECT_OT_PoseKey_Push_All(Operator, OperatorWithWarning, SaveAndRestoreState):
class OBJECT_OT_pose_key_push_all(Operator, OperatorWithWarning, SaveAndRestoreState):
"""Go through all Pose Keys, set their pose and overwrite the shape keys to match the storage object shapes"""
bl_idname = "object.posekey_push_all"
@ -621,15 +675,19 @@ class OBJECT_OT_PoseKey_Push_All(Operator, OperatorWithWarning, SaveAndRestoreSt
@classmethod
def poll(cls, context):
ob = context.object
if not ob or ob.type != 'MESH':
obj = context.object
if not obj or obj.type != 'MESH':
cls.poll_message_set("No active mesh object.")
return False
return len(ob.data.pose_keys) > 0
if len(obj.data.pose_keys) == 0:
cls.poll_message_set("No Pose Shape Keys to push.")
return False
return True
def get_warning_text(self, context):
ob = context.object
obj = context.object
target_shape_names = []
for pk in ob.data.pose_keys:
for pk in obj.data.pose_keys:
target_shape_names.extend([t.name for t in pk.target_shapes if t])
return (
"This will overwrite the following Shape Keys: \n "
@ -647,7 +705,7 @@ class OBJECT_OT_PoseKey_Push_All(Operator, OperatorWithWarning, SaveAndRestoreSt
return {'FINISHED'}
class OBJECT_OT_PoseKey_Clamp_Influence(Operator):
class OBJECT_OT_pose_key_clamp_influence(Operator):
"""Clamp the influence of this pose key's shape keys to 1.0 for each vertex, by normalizing the vertex weight mask values of vertices where the total influence is greater than 1"""
bl_idname = "object.posekey_clamp_influence"
@ -655,7 +713,7 @@ class OBJECT_OT_PoseKey_Clamp_Influence(Operator):
bl_options = {'UNDO', 'REGISTER', 'INTERNAL'}
@staticmethod
def get_affected_vertex_group_names(object: Object) -> List[str]:
def get_affected_vertex_group_names(object: Object) -> list[str]:
pose_key = object.data.pose_keys[object.data.active_pose_key_index]
vg_names = []
@ -670,36 +728,38 @@ class OBJECT_OT_PoseKey_Clamp_Influence(Operator):
@classmethod
def poll(cls, context):
return cls.get_affected_vertex_group_names(context.object)
if not cls.get_affected_vertex_group_names(context.object):
cls.poll_message_set("No shape keys of this pose shape key use vertex masks. There is nothing to clamp.")
return False
return True
def normalize_vgroups(self, o, vgroups):
def normalize_vgroups(self, obj, vgroups):
"""Normalize a set of vertex groups in isolation"""
""" Used for creating mask vertex groups for splitting shape keys """
for v in o.data.vertices:
for vert in obj.data.vertices:
# Find sum of weights in specified vgroups
# set weight to original/sum
sum_weights = 0
for vg in vgroups:
w = 0
for vgroup in vgroups:
try:
sum_weights += vg.weight(v.index)
sum_weights += vgroup.weight(vert.index)
except:
pass
for vg in vgroups:
for vgroup in vgroups:
if sum_weights > 1.0:
try:
vg.add([v.index], vg.weight(v.index) / sum_weights, 'REPLACE')
vgroup.add([vert.index], vgroup.weight(vert.index) / sum_weights, 'REPLACE')
except:
pass
def execute(self, context):
ob = context.object
vg_names = self.get_affected_vertex_group_names(ob)
self.normalize_vgroups(ob, [ob.vertex_groups[vg_name] for vg_name in vg_names])
obj = context.object
vg_names = self.get_affected_vertex_group_names(obj)
self.normalize_vgroups(obj, [obj.vertex_groups[vg_name] for vg_name in vg_names])
return {'FINISHED'}
class OBJECT_OT_PoseKey_Place_Objects_In_Grid(Operator):
class OBJECT_OT_pose_key_place_objects_in_grid(Operator):
"""Place the storage objects in a grid above this object"""
bl_idname = "object.posekey_object_grid"
@ -707,30 +767,35 @@ class OBJECT_OT_PoseKey_Place_Objects_In_Grid(Operator):
bl_options = {'UNDO', 'REGISTER', 'INTERNAL'}
@staticmethod
def get_storage_objects(context) -> List[Object]:
ob = context.object
pose_keys = ob.data.pose_keys
def get_storage_objects(context) -> list[Object]:
obj = context.object
pose_keys = obj.data.pose_keys
return [pk.storage_object for pk in pose_keys if pk.storage_object]
@classmethod
def poll(cls, context):
"""Only available if there are any storage objects in any of the pose keys."""
return cls.get_storage_objects(context)
if not cls.get_storage_objects(context):
cls.poll_message_set("This pose key has no storage objects, so there is nothing to sort into a grid.")
return False
return True
@staticmethod
def place_objects_in_grid(context, objs: List[Object]):
x = max([o.dimensions.x for o in objs])
y = max([o.dimensions.y for o in objs])
z = max([o.dimensions.z for o in objs])
def place_objects_in_grid(context, objs: list[Object]):
if not objs:
return
x = max([obj.dimensions.x for obj in objs])
y = max([obj.dimensions.y for obj in objs])
z = max([obj.dimensions.z for obj in objs])
scalar = 1.2
dimensions = Vector((x * scalar, y * scalar, z * scalar))
grid_rows = round(sqrt(len(objs)))
for i, ob in enumerate(objs):
for i, obj in enumerate(objs):
col_i = (i % grid_rows) - int(grid_rows / 2)
row_i = int(i / grid_rows) + scalar
offset = Vector((col_i * dimensions.x, 0, row_i * dimensions.z))
ob.location = context.object.location + offset
obj.location = context.object.location + offset
def execute(self, context):
storage_objects = self.get_storage_objects(context)
@ -739,7 +804,7 @@ class OBJECT_OT_PoseKey_Place_Objects_In_Grid(Operator):
return {'FINISHED'}
class OBJECT_OT_PoseKey_Jump_To_Shape(Operator):
class OBJECT_OT_pose_key_jump_to_shape(Operator):
"""Place the storage object next to this object and select it"""
bl_idname = "object.posekey_jump_to_storage"
@ -748,14 +813,17 @@ class OBJECT_OT_PoseKey_Jump_To_Shape(Operator):
@staticmethod
def get_storage_object(context):
ob = context.object
pose_key = ob.data.pose_keys[ob.data.active_pose_key_index]
obj = context.object
pose_key = obj.data.pose_keys[obj.data.active_pose_key_index]
return pose_key.storage_object
@classmethod
def poll(cls, context):
"""Only available if there is a storage object in the pose key."""
return cls.get_storage_object(context)
if not cls.get_storage_object(context):
cls.poll_message_set("This pose key doesn't have a storage object to jump to.")
return False
return True
def execute(self, context):
storage_object = self.get_storage_object(context)
@ -774,14 +842,14 @@ class OBJECT_OT_PoseKey_Jump_To_Shape(Operator):
# Put the other storage objects in a grid
prefs = get_addon_prefs(context)
if prefs.grid_objects_on_jump:
storage_objects = OBJECT_OT_PoseKey_Place_Objects_In_Grid.get_storage_objects(context)
storage_objects = OBJECT_OT_pose_key_place_objects_in_grid.get_storage_objects(context)
storage_objects.remove(storage_object)
OBJECT_OT_PoseKey_Place_Objects_In_Grid.place_objects_in_grid(context, storage_objects)
OBJECT_OT_pose_key_place_objects_in_grid.place_objects_in_grid(context, storage_objects)
return {'FINISHED'}
class OBJECT_OT_PoseKey_Copy_Data(Operator):
class OBJECT_OT_pose_key_copy_data(Operator):
"""Copy Pose Key data from active object to selected ones"""
bl_idname = "object.posekey_copy_data"
@ -791,16 +859,20 @@ class OBJECT_OT_PoseKey_Copy_Data(Operator):
@classmethod
def poll(cls, context):
"""Only available if there is a selected mesh and the active mesh has pose key data."""
selected_meshes = [ob for ob in context.selected_objects if ob.type == 'MESH']
selected_meshes = [obj for obj in context.selected_objects if obj.type == 'MESH']
if len(selected_meshes) < 2:
cls.poll_message_set("No other meshes are selected to copy pose key data to.")
return False
if context.object.type != 'MESH' or not context.object.data.pose_keys:
cls.poll_message_set("No active mesh object with pose keys to copy.")
return False
return True
def execute(self, context):
source_ob = context.object
targets = [ob for ob in context.selected_objects if ob.type == 'MESH' and ob != source_ob]
targets = [
obj for obj in context.selected_objects if obj.type == 'MESH' and obj != source_ob
]
for target_ob in targets:
target_ob.data.pose_keys.clear()
@ -822,15 +894,15 @@ class OBJECT_OT_PoseKey_Copy_Data(Operator):
registry = [
PoseShapeKeyTarget,
PoseShapeKey,
OBJECT_OT_PoseKey_Save,
OBJECT_OT_PoseKey_Set_Pose,
OBJECT_OT_PoseKey_Push,
OBJECT_OT_PoseKey_Push_All,
OBJECT_OT_Create_ShapeKey_For_Pose,
OBJECT_OT_PoseKey_Clamp_Influence,
OBJECT_OT_PoseKey_Place_Objects_In_Grid,
OBJECT_OT_PoseKey_Jump_To_Shape,
OBJECT_OT_PoseKey_Copy_Data,
OBJECT_OT_pose_key_save,
OBJECT_OT_pose_key_set_pose,
OBJECT_OT_pose_key_push,
OBJECT_OT_pose_key_push_all,
OBJECT_OT_create_shape_key_for_pose,
OBJECT_OT_pose_key_clamp_influence,
OBJECT_OT_pose_key_place_objects_in_grid,
OBJECT_OT_pose_key_jump_to_shape,
OBJECT_OT_pose_key_copy_data,
]

View File

@ -1,5 +1,16 @@
from bpy.types import AddonPreferences
from bpy.props import BoolProperty
from . import __package__ as base_package
def get_addon_prefs(context=None):
if not context:
context = bpy.context
if base_package.startswith('bl_ext'):
# 4.2
return context.preferences.addons[base_package].preferences
else:
return context.preferences.addons[base_package.split(".")[0]].preferences
class PoseShapeKeysPrefs(AddonPreferences):
@ -11,7 +22,7 @@ class PoseShapeKeysPrefs(AddonPreferences):
default=True,
)
no_warning: BoolProperty(
name="No Warning",
name="No Danger Warning",
description="Do not show a pop-up warning for dangerous operations",
)
grid_objects_on_jump: BoolProperty(

View File

@ -1,76 +0,0 @@
import bpy
from bpy.props import BoolProperty
from .pose_key import get_deforming_armature
class CK_OT_reset_rig(bpy.types.Operator):
"""Reset all bone transforms and custom properties to their default values"""
bl_idname = "object.posekey_reset_rig"
bl_label = "Reset Rig"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
reset_transforms: BoolProperty(
name="Transforms", default=True, description="Reset bone transforms"
)
reset_props: BoolProperty(
name="Properties", default=True, description="Reset custom properties"
)
selection_only: BoolProperty(
name="Selected Only",
default=False,
description="Affect selected bones rather than all bones",
)
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def execute(self, context):
rigged_ob = context.object
rig = get_deforming_armature(rigged_ob)
bones = rig.pose.bones
if self.selection_only:
bones = context.selected_pose_bones
for pb in bones:
if self.reset_transforms:
pb.location = (0, 0, 0)
pb.rotation_euler = (0, 0, 0)
pb.rotation_quaternion = (1, 0, 0, 0)
pb.scale = (1, 1, 1)
if self.reset_props and len(pb.keys()) > 0:
rna_properties = [
prop.identifier for prop in pb.bl_rna.properties if prop.is_runtime
]
# Reset custom property values to their default value
for key in pb.keys():
if key.startswith("$"):
continue
if key in rna_properties:
continue # Addon defined property.
ui_data = None
try:
ui_data = pb.id_properties_ui(key)
if not ui_data:
continue
ui_data = ui_data.as_dict()
if not 'default' in ui_data:
continue
except TypeError:
# Some properties don't support UI data, and so don't have a default value. (like addon PropertyGroups)
pass
if not ui_data:
continue
if type(pb[key]) not in (float, int):
continue
pb[key] = ui_data['default']
return {'FINISHED'}
registry = [CK_OT_reset_rig]

View File

@ -1,7 +1,4 @@
# This script expects a mesh whose base shape is symmetrical, and symmetrize the
# active shape key based on the symmetry of the base mesh.
from typing import List, Tuple
from bpy.types import Operator
import bpy
from bpy.props import BoolProperty, EnumProperty, FloatProperty
from mathutils.kdtree import KDTree
@ -9,12 +6,12 @@ from mathutils.kdtree import KDTree
def mirror_mesh(
*,
reference_verts: List,
vertices: List,
reference_verts: list,
vertices: list,
axis: str,
symmetrize=False,
symmetrize_pos_to_neg=True,
) -> Tuple[int, int]:
) -> tuple[int, int]:
"""
Symmetrize vertices around any axis in any direction based on a set of
reference vertices which share the same vertex order and are known to be
@ -95,8 +92,10 @@ def mirror_mesh(
return good_counter, bad_counter
class OBJECT_OT_Symmetrize_Shape_Key(bpy.types.Operator):
class OBJECT_OT_symmetrize_shape_key(Operator):
"""Symmetrize shape key by matching vertex pairs by proximity in the original mesh"""
# NOTE: This script expects a mesh whose base shape is symmetrical, and symmetrize the
# active shape key based on the symmetry of the base mesh.
bl_idname = "object.symmetrize_shape_key"
bl_label = "Symmetrize Shape Key"
@ -133,8 +132,8 @@ class OBJECT_OT_Symmetrize_Shape_Key(bpy.types.Operator):
layout.prop(self, 'threshold', slider=True)
def execute(self, context):
ob = context.object
mesh = ob.data
obj = context.object
mesh = obj.data
if 'X' in self.direction:
axis = 'X'
@ -145,10 +144,10 @@ class OBJECT_OT_Symmetrize_Shape_Key(bpy.types.Operator):
pos_to_neg = not self.direction.startswith('NEG')
key_blocks = [ob.active_shape_key]
key_blocks = [obj.active_shape_key]
if self.all_keys:
# TODO: This could be more optimized, right now we re-build the kdtree for each key block unneccessarily.
key_blocks = ob.data.shape_keys.key_blocks[:]
key_blocks = obj.data.shape_keys.key_blocks[:]
for kb in key_blocks:
good_counter, bad_counter = mirror_mesh(
@ -175,12 +174,12 @@ class OBJECT_OT_Symmetrize_Shape_Key(bpy.types.Operator):
def draw_symmetrize_buttons(self, context):
layout = self.layout
layout.separator()
op = layout.operator(OBJECT_OT_Symmetrize_Shape_Key.bl_idname, text="Symmetrize Active")
op = layout.operator(OBJECT_OT_Symmetrize_Shape_Key.bl_idname, text="Symmetrize All")
op = layout.operator(OBJECT_OT_symmetrize_shape_key.bl_idname, text="Symmetrize Active")
op = layout.operator(OBJECT_OT_symmetrize_shape_key.bl_idname, text="Symmetrize All")
op.all_keys = True
registry = [OBJECT_OT_Symmetrize_Shape_Key]
registry = [OBJECT_OT_symmetrize_shape_key]
def register():

View File

@ -1,12 +1,10 @@
import bpy
from bpy.types import Object, Panel, UIList, Menu
from bl_ui.properties_data_mesh import DATA_PT_shape_keys
from .ui_list import draw_ui_list
from bpy.props import EnumProperty
from bl_ui.properties_data_mesh import DATA_PT_shape_keys
def get_addon_prefs(context):
return context.preferences.addons[__package__].preferences
from .prefs import get_addon_prefs
class CK_UL_pose_keys(UIList):
@ -27,7 +25,6 @@ class CK_UL_pose_keys(UIList):
class CK_UL_target_keys(UIList):
def draw_item(self, context, layout, data, item, _icon, _active_data, _active_propname):
obj = context.object
pose_key = data # I think?
pose_key_target = item
key_block = pose_key_target.key_block
@ -58,9 +55,9 @@ class CK_UL_target_keys(UIList):
mute_row.prop(key_block, 'mute', emboss=False, text="")
def ob_has_armature_mod(ob: Object) -> bool:
for m in ob.modifiers:
if m.type == 'ARMATURE':
def obj_has_armature_mod(obj: Object) -> bool:
for mod in obj.modifiers:
if mod.type == 'ARMATURE':
return True
return False
@ -77,8 +74,8 @@ class MESH_PT_pose_keys(Panel):
return context.object and context.object.type == 'MESH'
def draw(self, context):
ob = context.object
mesh = ob.data
obj = context.object
mesh = obj.data
layout = self.layout
layout.prop(mesh, 'shape_key_ui_type', text="List Type: ", expand=True)
@ -86,7 +83,7 @@ class MESH_PT_pose_keys(Panel):
if mesh.shape_key_ui_type == 'DEFAULT':
return DATA_PT_shape_keys.draw(self, context)
if not ob_has_armature_mod(ob):
if not obj_has_armature_mod(obj):
layout.alert = True
layout.label(text="Object must have an Armature modifier to use Pose Keys.")
return
@ -153,17 +150,17 @@ class MESH_PT_shape_key_subpanel(Panel):
@classmethod
def poll(cls, context):
ob = context.object
obj = context.object
return (
ob.data.shape_key_ui_type == 'POSE_KEYS'
and len(ob.data.pose_keys) > 0
and ob.data.pose_keys[ob.data.active_pose_key_index].storage_object
and ob_has_armature_mod(ob)
obj.data.shape_key_ui_type == 'POSE_KEYS'
and len(obj.data.pose_keys) > 0
and obj.data.pose_keys[obj.data.active_pose_key_index].storage_object
and obj_has_armature_mod(obj)
)
def draw(self, context):
ob = context.object
mesh = ob.data
obj = context.object
mesh = obj.data
layout = self.layout
layout.use_property_split = True
@ -206,7 +203,7 @@ class MESH_PT_shape_key_subpanel(Panel):
row = col.row(align=True)
row.prop(sk, 'slider_min', text="Range")
row.prop(sk, 'slider_max', text="")
col.prop_search(sk, "vertex_group", ob, "vertex_groups", text="Vertex Mask")
col.prop_search(sk, "vertex_group", obj, "vertex_groups", text="Vertex Mask")
col.row().prop(sk, 'relative_key')