Move Anim_Setup module into Blender_Kitsu #5

Merged
Nick Alberelli merged 27 commits from :feature/merge_anim_setup_into_blender_kitsu into master 2023-04-05 17:38:41 +02:00
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@ -74,6 +74,10 @@ class SHOTBUILDER_OT_NewShotFile(bpy.types.Operator):
bl_idname = "shotbuilder.new_shot_file"
bl_label = "New Production Shot File"
_timer = None
_built_shot = False
_add_vse_area = False
production_root: bpy.props.StringProperty( # type: ignore
name="Production Root",
description="Root of the production",
@ -104,6 +108,16 @@ class SHOTBUILDER_OT_NewShotFile(bpy.types.Operator):
items=production_task_type_items
)
def modal(self, context, event):
if event.type == 'TIMER' and not self._add_vse_area:
# Show Storyboard/Animatic from VSE
"""Running as Modal Event because functions within execute() function like
animation_workspace_delete_others() changed UI context that needs to be refreshed.
https://docs.blender.org/api/current/info_gotcha.html#no-updates-after-changing-ui-context"""
animation_workspace_vse_area_add(self, context)
self._add_vse_area = True
return {'PASS_THROUGH'}
def invoke(self, context: bpy.types.Context, event: bpy.types.Event) -> Set[str]:
addon_prefs = prefs.addon_prefs_get(bpy.context)
project = cache.project_active_get()
@ -152,6 +166,10 @@ class SHOTBUILDER_OT_NewShotFile(bpy.types.Operator):
return cast(Set[str], context.window_manager.invoke_props_dialog(self, width=400))
def execute(self, context: bpy.types.Context) -> Set[str]:
wm = context.window_manager
self._timer = wm.event_timer_add(0.1, window=context.window)
wm.modal_handler_add(self)
if not self._built_shot:
if not self.production_root:
self.report(
{'ERROR'}, "Shot builder can only be started from the File menu. Shortcuts like CTRL-N don't work")
@ -180,10 +198,9 @@ class SHOTBUILDER_OT_NewShotFile(bpy.types.Operator):
# Set Shot Frame Range
context.scene.frame_start = addon_prefs.shot_builder_frame_offset
context.scene.frame_end = shot.nb_frames + addon_prefs.shot_builder_frame_offset
# Show Storyboard/Animatic from VSE
#animation_workspace_vse_area_add(self, context) # TODO FIX BECAUSE THIS DOESN"T RUN https://docs.blender.org/api/current/info_gotcha.html#no-updates-after-changing-ui-context
self._built_shot = True
return {'RUNNING_MODAL'}
if self._built_shot and self._add_vse_area:
return {'FINISHED'}
def draw(self, context: bpy.types.Context) -> None: