Fix Shot_Builder fails to invoke with correct project root directory #8

Merged
Nick Alberelli merged 6 commits from :fix/shot-builder-path-error into master 2023-04-13 16:07:29 +02:00
2 changed files with 19 additions and 18 deletions

View File

@ -149,34 +149,34 @@ class SHOTBUILDER_OT_NewShotFile(bpy.types.Operator):
if addon_prefs.session.is_auth() is False:
self.report(
{'ERROR'}, "Must be logged into Kitsu to continue. Check login status in 'Blender Kitsu' addon preferences.")
{'ERROR'}, "Must be logged into Kitsu to continue. \nCheck login status in 'Blender Kitsu' addon preferences.")
return {'CANCELLED'}
if project.id == "":
self.report(
{'ERROR'}, "Operator is not able to determine the Kitsu production's name. Check project is selected in 'Blender Kitsu' addon preferences.")
{'ERROR'}, "Operator is not able to determine the Kitsu production's name. \nCheck project is selected in 'Blender Kitsu' addon preferences.")
return {'CANCELLED'}
if not addon_prefs.is_project_root_valid:
self.report(
{'ERROR'}, "Operator is not able to determine the project root directory. Check project root directiory is configured in 'Blender Kitsu' addon preferences.")
{'ERROR'}, "Operator is not able to determine the project root directory. \nCheck project root directiory is configured in 'Blender Kitsu' addon preferences.")
return {'CANCELLED'}
if not addon_prefs.is_editorial_dir_valid:
self.report(
{'ERROR'}, "Shot builder is dependant on a valid editorial export path and file pattern. Check Preferences, errors appear in console")
{'ERROR'}, "Shot builder is dependant on a valid editorial export path and file pattern. \nCheck Preferences, errors appear in console")
return {'CANCELLED'}
self.production_root = addon_prefs.project_root_dir
self.production_name = project.name
ensure_loaded_production(context)
production = get_active_production()
if not ensure_loaded_production(context):
self.report(
{'ERROR'}, "Shot builder configuration files not found in current project directory. \nCheck addon preferences to ensure project root contains shot_builder config.")
return {'CANCELLED'}
self.production_root = addon_prefs.project_root_dir
self.production_name = project.name
production = get_active_production()
global _production_task_type_items
_production_task_type_items = production.get_task_type_items(

View File

@ -32,6 +32,7 @@ from blender_kitsu.shot_builder.hooks import Hooks, register_hooks
from blender_kitsu.shot_builder.connectors.default import DefaultConnector
from blender_kitsu.shot_builder.connectors.connector import Connector
import os
from blender_kitsu import prefs
from pathlib import Path
@ -400,16 +401,16 @@ def ensure_loaded_production(context: bpy.types.Context) -> bool:
Returns if the production of for the given context is loaded.
"""
global _PRODUCTION
production_root = get_production_root(context)
if production_root is None:
_PRODUCTION = None
return False
if _PRODUCTION and (_PRODUCTION.path == production_root):
return True
logger.debug(
addon_prefs = prefs.addon_prefs_get(bpy.context)
base_path = Path(addon_prefs.project_root_dir)
production_root = os.path.join(base_path, "pro") #TODO Fix during refactor should use base_path
if is_valid_production_root(Path(production_root)):
logger.debug(
f"loading new production configuration from '{production_root}'.")
return __load_production_configuration(context, production_root)
__load_production_configuration(context, Path(production_root))
return True
return False
def __load_production_configuration(context: bpy.types.Context,