Add Overwrite Option #104182

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opened 2023-01-27 17:44:40 +01:00 by Ehab Charek · 5 comments

I work at a small studio where we use blender for animation and Davinci Resolve for video editing.
Our workflow is usually dependent on the frames being in the exact same directory per project. That way if we need to revise an animation, we can render to the same directory, and have resolve automatically be updated with the new frames, for a quick re-render. Not having an overwrite function breaks that workflow.

I work at a small studio where we use blender for animation and Davinci Resolve for video editing. Our workflow is usually dependent on the frames being in the exact same directory per project. That way if we need to revise an animation, we can render to the same directory, and have resolve automatically be updated with the new frames, for a quick re-render. Not having an overwrite function breaks that workflow.
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Added subscriber: @ehabcharek-2

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Sybren A. Stüvel added
Status
Confirmed
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To Do
and removed
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labels 2023-02-17 11:07:45 +01:00

Also if there are some glitching frames you cannot just re-render them unless you delete them first.

Also if there are some glitching frames you cannot just re-render them unless you delete them first.

Also if there are some glitching frames you cannot just re-render them unless you delete them first.

This is by design. Flamenco will not overwrite files, as a safety precaution. It's easier to recover from a quickly finishing render job (because it didn't render anything, as all files were still there) than it is from accidental overwrites.

> Also if there are some glitching frames you cannot just re-render them unless you delete them first. This is by design. Flamenco will not overwrite files, as a safety precaution. It's easier to recover from a quickly finishing render job (because it didn't render anything, as all files were still there) than it is from accidental overwrites.

Thanks for your response Sybren,

I understand that part of it but if I have a long render with a few frames of error it becomes a bit of a nuisance (I usually render EXR’s). It would be nice to have an option to override this behavior as Blender itself does when rendering.

Thanks for your response Sybren, I understand that part of it but if I have a long render with a few frames of error it becomes a bit of a nuisance (I usually render EXR’s). It would be nice to have an option to override this behavior as Blender itself does when rendering.

I know, that's why I marked this report as 'confirmed' instead of closing it ;-)

This relates to #104264 and #101569, once we have those implemented this will become quite simple to do.

I know, that's why I marked this report as 'confirmed' instead of closing it ;-) This relates to #104264 and #101569, once we have those implemented this will become quite simple to do.
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Reference: studio/flamenco#104182
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