WIP: Initial version of a single-frame job compiler #104189
@ -6,10 +6,9 @@ const JOB_TYPE = {
|
||||
// Settings for artists to determine:
|
||||
{ key: "frame", type: "int32", required: true, eval: "C.scene.frame_current",
|
||||
description: "Frame to render"},
|
||||
{ key: "tile_size", type: "int32", default: 5, propargs: {min: 1, max: 100}, description: "Tile size for each Task (sizes are in % of the full image)",
|
||||
{ key: "tile_size", type: "int32", default: 5, propargs: {min: 1, max: 100}, description: "Tile size for each Task (sizes are in % of each dimension)",
|
||||
visible: "submission" },
|
||||
|
||||
|
||||
// render_output_root + add_path_components determine the value of render_output_path.
|
||||
k8ie marked this conversation as resolved
Outdated
|
||||
{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
|
||||
description: "Base directory of where render output is stored. Will have some job-specific parts appended to it"},
|
||||
@ -27,8 +26,9 @@ const JOB_TYPE = {
|
||||
description: "Toggles OpenImageDenoise" },
|
||||
{ key: "image_file_extension", type: "string", required: true, eval: "C.scene.render.file_extension", visible: "hidden",
|
||||
k8ie marked this conversation as resolved
Outdated
Sybren A. Stüvel
commented
The properties are typically named as 'imperative' ("do X", "use Y") and not 'descriptive' ("does X", "uses Y"). So this could be The properties are typically named as 'imperative' ("do X", "use Y") and not 'descriptive' ("does X", "uses Y"). So this could be `use_compositing`.
k8ie
commented
Should I change Should I change `denoising` to be `use_denoising` or `use_compositing` to be just `compositing`? Just to keep things consistent.
Sybren A. Stüvel
commented
Use Use `use_denoising` and `use_compositing`.
|
||||
description: "File extension used for the final export" },
|
||||
{ key: "samples", type: "string", required: true, eval: "f'1-{C.scene.cycles.samples}'", visible: "web",
|
||||
description: "Total number of samples in the job" },
|
||||
{ key: "resolution_x", type: "int32", required: true, eval: "C.scene.render.resolution_x", visible: "hidden"},
|
||||
{ key: "resolution_y", type: "int32", required: true, eval: "C.scene.render.resolution_y", visible: "hidden"},
|
||||
{ key: "resolution_percentage", type: "int32", required: true, eval: "C.scene.render.resolution_percentage", visible: "hidden"}
|
||||
]
|
||||
};
|
||||
|
||||
@ -90,8 +90,8 @@ function tileChunker(tile_size) {
|
||||
let tiles = [];
|
||||
const rows = Math.floor(100 / tile_size);
|
||||
const columns = Math.floor(100 / tile_size);
|
||||
for (let row = 1; row <= rows; row++) {
|
||||
for (let column = 1; column <= columns; column++) {
|
||||
for (let row = 0; row < rows; row++) {
|
||||
for (let column = 0; column < columns; column++) {
|
||||
tiles.push({"row": row, "column": column});
|
||||
}
|
||||
}
|
||||
@ -157,8 +157,16 @@ if len(filenames) <= 1:
|
||||
pathlib.Path(renders + filenames[0]).rename(basepath + 'MERGED.exr')
|
||||
exit()
|
||||
|
||||
image_nodes = []
|
||||
bpy.context.scene.render.resolution_x = ${settings.resolution_x}
|
||||
bpy.context.scene.render.resolution_y = ${settings.resolution_y}
|
||||
bpy.context.scene.render.resolution_percentage = ${settings.resolution_percentage}
|
||||
bpy.context.scene.render.use_compositing = True
|
||||
bpy.context.scene.use_nodes = True
|
||||
bpy.context.scene.view_layers[0].use = False
|
||||
bpy.context.scene.render.image_settings.file_format = 'OPEN_EXR_MULTILAYER'
|
||||
bpy.context.scene.render.filepath = basepath + "MERGED"
|
||||
|
||||
image_nodes = []
|
||||
for index, image in enumerate(filenames):
|
||||
bpy.ops.image.open(filepath=renders + image, use_sequence_detection=False)
|
||||
image = bpy.data.images[bpy.path.basename(image)]
|
||||
@ -166,7 +174,6 @@ for index, image in enumerate(filenames):
|
||||
image_nodes[index].image = image
|
||||
|
||||
alpha_over_nodes = []
|
||||
|
||||
for index, node in enumerate(image_nodes):
|
||||
if index == 0:
|
||||
# Take the first two image nodes and combine them
|
||||
@ -182,7 +189,7 @@ for index, node in enumerate(image_nodes):
|
||||
# Link the last image node and feed the output into the composite node
|
||||
bpy.context.scene.node_tree.links.new(alpha_over_nodes[index].outputs['Image'], bpy.context.scene.node_tree.nodes['Composite'].inputs['Image'])
|
||||
break
|
||||
`;
|
||||
bpy.ops.render.render(write_still=True)`;
|
||||
const command = author.Command("blender-render", {
|
||||
exe: "{blender}",
|
||||
exeArgs: "{blenderArgs}",
|
||||
|
Loading…
Reference in New Issue
Block a user
I think this can be moved into the hidden settings, with
expr: "bpy.context.scene.cycles.use_denoising"
. That way the denoising is managed via the normal setting, and not yet again by Flamenco.