WIP: Initial version of a single-frame job compiler #104189
@ -6,8 +6,7 @@ const JOB_TYPE = {
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// Settings for artists to determine:
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// Settings for artists to determine:
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{ key: "frame", type: "int32", required: true, eval: "C.scene.frame_current",
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{ key: "frame", type: "int32", required: true, eval: "C.scene.frame_current",
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description: "Frame to render" },
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description: "Frame to render" },
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{ key: "tile_size", type: "int32", default: 5, propargs: {min: 1, max: 100}, description: "Tile size for each Task (sizes are in % of each dimension)",
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{ key: "tile_size", type: "int32", default: 5, propargs: {min: 1, max: 100}, description: "Tile size for each Task (sizes are in % of each dimension)" },
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visible: "submission" },
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// render_output_root + add_path_components determine the value of render_output_path.
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// render_output_root + add_path_components determine the value of render_output_path.
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{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
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{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
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I think this can be moved into the hidden settings, with
expr: "bpy.context.scene.cycles.use_denoising"
. That way the denoising is managed via the normal setting, and not yet again by Flamenco.