WIP: Initial version of a single-frame job compiler #104189
@ -97,7 +97,6 @@ function authorRenderTasks(settings, renderDir, renderOutput) {
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let pythonExpression = `
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import bpy
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render = bpy.context.scene.render
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render.engine = 'CYCLES'
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render.use_compositing = False
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bpy.context.scene.cycles.use_denoising = False
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render.image_settings.file_format = 'OPEN_EXR_MULTILAYER'
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@ -133,7 +132,6 @@ for layer in bpy.context.scene.view_layers:
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function authorCreateMergeTask(settings, renderOutput) {
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const task = author.Task(`merge`, "blender");
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let pythonExpression = `
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import os
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import pathlib
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import bpy
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import math
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@ -143,12 +141,12 @@ def normalize(number):
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basepath = "${renderOutput}/"
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renders = basepath + "tiles/"
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filenames = [f for f in os.listdir(renders) if os.path.isfile(renders + f)]
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filenames = list(pathlib.Path(renders).iterdir())
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if len(filenames) <= 1:
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print('This job only has one file, merging not required.')
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print('Moving ' + renders + filenames[0] + ' to ' + basepath + 'MERGED.exr')
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pathlib.Path(renders + filenames[0]).rename(basepath + 'MERGED.exr')
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print('Moving ' + renders + filenames[0].name + ' to ' + basepath + 'MERGED.exr')
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pathlib.Path(renders + filenames[0].name).rename(basepath + 'MERGED.exr')
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exit()
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row_max = math.ceil(100 / ${settings.tile_size}) - 1
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@ -187,9 +185,9 @@ def align_tiles(input):
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# Create a list of image nodes
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image_nodes = []
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for index, image in enumerate(filenames):
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bpy.ops.image.open(filepath=renders + image, use_sequence_detection=False)
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image = bpy.data.images[bpy.path.basename(image)]
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for index, file in enumerate(filenames):
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bpy.ops.image.open(filepath=renders + file.name, use_sequence_detection=False)
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image = bpy.data.images[bpy.path.basename(file.name)]
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image_nodes.append(bpy.context.scene.node_tree.nodes.new(type='CompositorNodeImage'))
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image_nodes[index].image = image
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