WIP: Initial version of a single-frame job compiler #104189
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// SPDX-License-Identifier: GPL-3.0-or-later
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const JOB_TYPE = {
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label: "Single-frame Blender Render",
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settings: [
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// Settings for artists to determine:
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{ key: "frame", type: "int32", required: true, eval: "C.scene.frame_current",
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description: "Frame to render" },
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{ key: "tile_size", type: "int32", default: 5, propargs: {min: 1, max: 100}, description: "Tile size for each Task (sizes are in % of each dimension)" },
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// render_output_root + add_path_components determine the value of render_output_path.
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{ key: "render_output_root", type: "string", subtype: "dir_path", required: true, visible: "submission",
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k8ie marked this conversation as resolved
Outdated
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description: "Base directory of where render output is stored. Will have some job-specific parts appended to it" },
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{ key: "add_path_components", type: "int32", required: true, default: 0, propargs: {min: 0, max: 32}, visible: "submission",
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description: "Number of path components of the current blend file to use in the render output path" },
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{ key: "render_output_path", type: "string", subtype: "file_path", editable: false,
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eval: "str(Path(abspath(settings.render_output_root), last_n_dir_parts(settings.add_path_components), jobname, 'frame_' + str(settings.frame), '{timestamp}'))",
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description: "Final file path of where render output will be saved" },
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// Automatically evaluated settings:
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{ key: "blendfile", type: "string", required: true, description: "Path of the Blend file to render", visible: "web" },
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{ key: "format", type: "string", required: true, eval: "C.scene.render.image_settings.file_format", visible: "web" },
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{ key: "use_compositing", type: "bool", required: true, eval: "C.scene.use_nodes and C.scene.render.use_compositing", visible: "web" },
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{ key: "use_denoising", type: "bool", required: true, eval: "C.scene.cycles.use_denoising", visible: "web",
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description: "Toggles OpenImageDenoise" },
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{ key: "image_file_extension", type: "string", required: true, eval: "C.scene.render.file_extension", visible: "hidden",
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description: "File extension used for the final export" },
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k8ie marked this conversation as resolved
Outdated
Sybren A. Stüvel
commented
The properties are typically named as 'imperative' ("do X", "use Y") and not 'descriptive' ("does X", "uses Y"). So this could be The properties are typically named as 'imperative' ("do X", "use Y") and not 'descriptive' ("does X", "uses Y"). So this could be `use_compositing`.
k8ie
commented
Should I change Should I change `denoising` to be `use_denoising` or `use_compositing` to be just `compositing`? Just to keep things consistent.
Sybren A. Stüvel
commented
Use Use `use_denoising` and `use_compositing`.
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{ key: "resolution_x", type: "int32", required: true, eval: "C.scene.render.resolution_x", visible: "hidden" },
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{ key: "resolution_y", type: "int32", required: true, eval: "C.scene.render.resolution_y", visible: "hidden" },
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{ key: "resolution_percentage", type: "int32", required: true, eval: "C.scene.render.resolution_percentage", visible: "hidden" }
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]
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};
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function compileJob(job) {
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print("Single-frame Render job submitted");
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print("job: ", job);
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const settings = job.settings;
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const renderOutput = renderOutputPath(job);
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// Make sure that when the job is investigated later, it shows the
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// actually-used render output:
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settings.render_output_path = renderOutput;
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const renderDir = path.dirname(renderOutput);
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const renderTasks = authorRenderTasks(settings, renderDir, renderOutput);
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const mergeTask = authorCreateMergeTask(settings, renderOutput);
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const compositeTask = authorCreateCompositeTask(settings, renderOutput);
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for (const rt of renderTasks) {
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job.addTask(rt);
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}
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// All render tasks are a dependency of the merge task
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for (const rt of renderTasks) {
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mergeTask.addDependency(rt);
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}
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job.addTask(mergeTask);
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compositeTask.addDependency(mergeTask);
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job.addTask(compositeTask);
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}
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// Do field replacement on the render output path.
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function renderOutputPath(job) {
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let path = job.settings.render_output_path;
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if (!path) {
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throw "no render_output_path setting!";
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}
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return path.replace(/{([^}]+)}/g, (match, group0) => {
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switch (group0) {
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case "timestamp":
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return formatTimestampLocal(job.created);
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default:
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return match;
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}
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});
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}
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function tileChunker(tile_size) {
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let tiles = [];
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const rows = Math.ceil(100 / tile_size);
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const columns = Math.ceil(100 / tile_size);
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for (let row = 0; row < rows; row++) {
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for (let column = 0; column < columns; column++) {
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tiles.push({"row": row, "column": column});
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}
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}
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return tiles;
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}
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function authorRenderTasks(settings, renderDir, renderOutput) {
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print("authorRenderTasks(", renderDir, renderOutput, ")");
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let renderTasks = [];
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let tiles = tileChunker(settings.tile_size);
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print(tiles);
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for (let tile of tiles) {
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const task = author.Task(`render-r${tile.row}c${tile.column}`, "blender");
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let pythonExpression = `
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import bpy
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render = bpy.context.scene.render
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render.use_compositing = False
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bpy.context.scene.cycles.use_denoising = False
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render.image_settings.file_format = 'OPEN_EXR_MULTILAYER'
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render.use_crop_to_border = True
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tile_size_decimal = ${settings.tile_size} / 100
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render.border_min_x = ${tile.column} * tile_size_decimal
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render.border_max_x = tile_size_decimal + ${tile.column} * tile_size_decimal
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render.border_min_y = ${tile.row} * tile_size_decimal
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render.border_max_y = tile_size_decimal + ${tile.row} * tile_size_decimal`;
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if (settings.use_denoising) {
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pythonExpression += `
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for layer in bpy.context.scene.view_layers:
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layer['cycles']['denoising_store_passes'] = 1
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layer.use_pass_vector = True`;
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}
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const command = author.Command("blender-render", {
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exe: "{blender}",
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exeArgs: "{blenderArgs}",
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argsBefore: [],
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blendfile: settings.blendfile,
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args: [
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"--python-exit-code", 1,
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"--python-expr", pythonExpression,
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"--render-output", path.join(renderDir, path.basename(renderOutput), "tiles", "r" + tile.row + "c" + tile.column + "_"),
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"--render-frame", settings.frame
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]
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});
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task.addCommand(command);
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renderTasks.push(task);
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}
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return renderTasks;
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}
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function authorCreateMergeTask(settings, renderOutput) {
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const task = author.Task(`merge`, "blender");
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let pythonExpression = `
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import pathlib
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import bpy
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import math
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def normalize(number):
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return round(-0.5 + (number - 0) * (0.5 - -0.5) / 1 - 0, 10)
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basepath = "${renderOutput}/"
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renders = basepath + "tiles/"
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filenames = list(pathlib.Path(renders).iterdir())
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if len(filenames) <= 1:
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print('This job only has one file, merging not required.')
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print('Moving ' + renders + filenames[0].name + ' to ' + basepath + 'MERGED.exr')
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pathlib.Path(renders + filenames[0].name).rename(basepath + 'MERGED.exr')
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exit()
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row_max = math.ceil(100 / ${settings.tile_size}) - 1
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bpy_scene = bpy.context.scene
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bpy_render = bpy_scene.render
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node_tree = bpy_scene.node_tree
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bpy_render.resolution_x = ${settings.resolution_x}
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bpy_render.resolution_y = ${settings.resolution_y}
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bpy_render.resolution_percentage = ${settings.resolution_percentage}
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bpy_render.use_compositing = True
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bpy_scene.use_nodes = True
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node_tree.nodes.clear()
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bpy_render.image_settings.file_format = 'OPEN_EXR_MULTILAYER'
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bpy_render.filepath = basepath + "MERGED"
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denoising = "${settings.use_denoising}" == "true"
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tile_size_decimal = ${settings.tile_size} / 100
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# Takes the column and row number and creates a translate node with the right coordinates to align a tile
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def create_translate(dimensions):
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translate_node = node_tree.nodes.new(type='CompositorNodeTranslate')
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translate_node.use_relative = True
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for dimension in dimensions:
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if dimensions[dimension] == 0:
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translate_node.inputs[dimension].default_value = normalize(tile_size_decimal / 2)
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else:
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if dimensions[dimension] == row_max and 100 % ${settings.tile_size} != 0:
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half_this_tile = ((100 % ${settings.tile_size}) / 100) / 2
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else:
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half_this_tile = (tile_size_decimal) / 2
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translate_node.inputs[dimension].default_value = normalize((tile_size_decimal + (dimensions[dimension] - 1) * tile_size_decimal) + half_this_tile)
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return translate_node
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def align_tiles(input):
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translated_list = []
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for index, image_node in enumerate(image_nodes):
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file_name = image_node.image.name_full
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dimensions = {'X': int(file_name.split('c')[-1].split('_')[0]), 'Y': int(file_name.split('c')[0].replace('r', ''))}
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translated_list.append(create_translate(dimensions))
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node_tree.links.new(image_node.outputs[input], translated_list[index].inputs['Image'])
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return translated_list
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# Create a list of image nodes
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image_nodes = []
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for index, file in enumerate(filenames):
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bpy.ops.image.open(filepath=renders + file.name, use_sequence_detection=False)
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image = bpy.data.images[bpy.path.basename(file.name)]
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image_nodes.append(node_tree.nodes.new(type='CompositorNodeImage'))
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image_nodes[index].image = image
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# Create translates for Combined, Albedo and Normal and put them in a list
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combined_translates = align_tiles("Combined")
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if denoising:
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albedo_translates = align_tiles("Denoising Albedo")
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normal_translates = align_tiles("Denoising Normal")
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output_node = node_tree.nodes.new(type='CompositorNodeComposite')
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alpha_over_nodes = []
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albedo_mix_nodes = []
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normal_mix_nodes = []
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for index, node in enumerate(combined_translates):
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if index == 0:
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# Take the first two image nodes and combine them
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alpha_over_nodes.append(node_tree.nodes.new(type='CompositorNodeAlphaOver'))
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node_tree.links.new(combined_translates[0].outputs['Image'], alpha_over_nodes[index].inputs[1])
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node_tree.links.new(combined_translates[1].outputs['Image'], alpha_over_nodes[index].inputs[2])
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if denoising:
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albedo_mix_nodes.append(node_tree.nodes.new(type='CompositorNodeMixRGB'))
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albedo_mix_nodes[index].blend_type = 'ADD'
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node_tree.links.new(albedo_translates[0].outputs['Image'], albedo_mix_nodes[index].inputs[1])
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node_tree.links.new(albedo_translates[1].outputs['Image'], albedo_mix_nodes[index].inputs[2])
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normal_mix_nodes.append(node_tree.nodes.new(type='CompositorNodeMixRGB'))
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normal_mix_nodes[index].blend_type = 'ADD'
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node_tree.links.new(normal_translates[0].outputs['Image'], normal_mix_nodes[index].inputs[1])
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node_tree.links.new(normal_translates[1].outputs['Image'], normal_mix_nodes[index].inputs[2])
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else:
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# Take one image node and the previous alpha over node
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alpha_over_nodes.append(node_tree.nodes.new(type='CompositorNodeAlphaOver'))
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node_tree.links.new(alpha_over_nodes[index-1].outputs['Image'], alpha_over_nodes[index].inputs[1])
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node_tree.links.new(combined_translates[index+1].outputs['Image'], alpha_over_nodes[index].inputs[2])
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if denoising:
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albedo_mix_nodes.append(node_tree.nodes.new(type='CompositorNodeMixRGB'))
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albedo_mix_nodes[index].blend_type = 'ADD'
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node_tree.links.new(albedo_mix_nodes[index-1].outputs['Image'], albedo_mix_nodes[index].inputs[1])
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node_tree.links.new(albedo_translates[index+1].outputs['Image'], albedo_mix_nodes[index].inputs[2])
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normal_mix_nodes.append(node_tree.nodes.new(type='CompositorNodeMixRGB'))
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normal_mix_nodes[index].blend_type = 'ADD'
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node_tree.links.new(normal_mix_nodes[index-1].outputs['Image'], normal_mix_nodes[index].inputs[1])
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node_tree.links.new(normal_translates[index+1].outputs['Image'], normal_mix_nodes[index].inputs[2])
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if index + 1 == len(combined_translates) - 1:
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if denoising:
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denoise_node = node_tree.nodes.new(type='CompositorNodeDenoise')
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node_tree.links.new(alpha_over_nodes[index].outputs['Image'], denoise_node.inputs['Image'])
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node_tree.links.new(albedo_mix_nodes[index].outputs['Image'], denoise_node.inputs['Albedo'])
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node_tree.links.new(normal_mix_nodes[index].outputs['Image'], denoise_node.inputs['Normal'])
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node_tree.links.new(denoise_node.outputs['Image'], output_node.inputs['Image'])
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else:
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# Link the last image node and feed the output into the composite node
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node_tree.links.new(alpha_over_nodes[index].outputs['Image'], output_node.inputs['Image'])
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break
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bpy.ops.render.render(write_still=True)`;
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const command = author.Command("blender-render", {
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exe: "{blender}",
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exeArgs: "{blenderArgs}",
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argsBefore: [],
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blendfile: settings.blendfile,
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args: [
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"--python-exit-code", 1,
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"--python-expr", pythonExpression
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]
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});
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task.addCommand(command);
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return task;
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}
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function authorCreateCompositeTask(settings, renderOutput) {
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let filename;
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let pythonExpression = `
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import pathlib
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import bpy
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C = bpy.context
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basepath = "${renderOutput}/"
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filename = "MERGED.exr"
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`;
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if (settings.use_compositing) {
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// Do the full composite+export pipeline
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// uses snippets from
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// https://github.com/state-of-the-art/BlendNet/blob/master/BlendNet/script-compose.py#L94
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pythonExpression += `
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bpy.ops.image.open(filepath=basepath + filename, use_sequence_detection=False)
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image = bpy.data.images[bpy.path.basename(filename)]
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image_node = C.scene.node_tree.nodes.new(type='CompositorNodeImage')
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image_node.image = image
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nodes_to_remove = []
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links_to_create = []
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for node in C.scene.node_tree.nodes:
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print('DEBUG: Checking node %s' % (node,))
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if not isinstance(node, bpy.types.CompositorNodeRLayers) or node.scene != C.scene:
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continue
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nodes_to_remove.append(node)
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print('INFO: Reconnecting %s links to render image' % (node,))
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for link in C.scene.node_tree.links:
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print('DEBUG: Checking link %s - %s' % (link.from_node, link.to_node))
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if link.from_node != node:
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continue
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print('DEBUG: Found link %s - %s' % (link.from_socket, link.to_socket))
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link_name = "Combined"
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for output in image_node.outputs:
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print('DEBUG: Checking output:', output.name, link_name)
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if output.name != link_name:
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continue
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links_to_create.append((output, link))
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break
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for output, link in links_to_create:
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|
print('INFO: Connecting "%s" output to %s.%s input' % (
|
||||||
|
output, link.to_node, link.to_socket
|
||||||
|
))
|
||||||
|
C.scene.node_tree.links.new(output, link.to_socket)
|
||||||
|
|
||||||
|
print("Removing the nodes could potentially break the pipeline")
|
||||||
|
for node in nodes_to_remove:
|
||||||
|
print('INFO: Removing %s' % (node,))
|
||||||
|
C.scene.node_tree.nodes.remove(node)
|
||||||
|
C.scene.render.filepath = basepath + "FINAL"
|
||||||
|
bpy.ops.render.render(write_still=True)`;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (settings.format == "OPEN_EXR_MULTILAYER") {
|
||||||
|
// Only rename
|
||||||
|
pythonExpression += `
|
||||||
|
pathlib.Path(basepath + filename).rename(basepath + 'FINAL.exr')`;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Only export
|
||||||
|
pythonExpression += `
|
||||||
|
bpy.ops.image.open(filepath=basepath + filename, use_sequence_detection=False)
|
||||||
|
image = bpy.data.images[bpy.path.basename(filename)]
|
||||||
|
image.save_render(basepath + "FINAL" + "${settings.image_file_extension}")`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
const task = author.Task(`composite`, "blender");
|
||||||
|
const command = author.Command("blender-render", {
|
||||||
|
exe: "{blender}",
|
||||||
|
exeArgs: "{blenderArgs}",
|
||||||
|
argsBefore: [],
|
||||||
|
blendfile: settings.blendfile,
|
||||||
|
args: [
|
||||||
|
"--python-exit-code", 1,
|
||||||
|
"--python-expr", pythonExpression
|
||||||
|
]
|
||||||
|
});
|
||||||
|
task.addCommand(command);
|
||||||
|
return task;
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user
I think this can be moved into the hidden settings, with
expr: "bpy.context.scene.cycles.use_denoising"
. That way the denoising is managed via the normal setting, and not yet again by Flamenco.