Distributed rendering of single images #104327
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Reference: studio/flamenco#104327
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Overview
This pull request introduces a tile-based distributed rendering solution for single images, which would benefit artists working on complex scenes by reducing rendering times and improving image quality, without the need for extensive technical adjustments.
Steps
JOB_TYPE
for single imagestile_size
controllable by the usersLow priority (highest one is to get things working ;-)) but I don't want to forget about this: the job type should record the current frame number, and explicitly render that frame.
When someone is working directly on the shared storage, there is no copy of the blend file for each render job. That means that they could be sending multiple jobs, rendering different frames from the same file. Using whatever was saved as the current frame then isn't enough to make that work.
frame
field edcbe9f2faI've tried the job type, but for me it doesn't quite work well yet:
I've attached the file I used for rendering this: flamenco-bcon23-demo.blend
The job looks like:
This is the output in the render directory:
Those
#
-marks shouldn't be there, as those are typically an indicator that tells Blender where to put the frame number. Since Blender is not rendering an animation, that doesn't make sense to keep. Better to just replace it with a word liketiles
.The
frame
setting can be hidden in the submission interface, usingvisible: "web"
. And then moved down to the "Automatically evaluated settings".WIP: Distributed rendering of single imagesto Distributed rendering of single imagesNow it's working, nice!
There does seem to be a math rounding issue somewhere though. This is what I get with:
68a20578e7
to2843993de4
It seems to work! There's a bunch of improvements to make (like the division issue shown above), but let's land this before the GSoC is over, and look at those later.