Distributed rendering of single images #104327
@ -21,3 +21,20 @@ The job type defines several settings that can be configured when submitting a j
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- `Render Output Path` _non-editable_: Final file path where render output will be saved. This is a computed value based on the `Render Output Root` and `Add Path Components` settings.
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By using this job type, you can easily distribute Blender rendering tasks across multiple workers in your Flamenco setup, potentially saving significant time on large rendering projects.
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## Single Image Render
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This built-in job type is designed for distributed rendering of a single image from a Blender file. It splits the image into tiles, renders each tile separately, and then merges the tiles back into a single image. This approach allows for parallel processing of different parts of the image, potentially speeding up the rendering process.
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Currently, the job type supports composition, as long as there is one single `Render Layers` node. The job type does not support `Denoising` node.
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The job type defines several settings that can be configured when submitting a job:
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- `Tile Size X` _integer, default: 64: Tile size in pixels for the X axis, does not need to be divisible by the image width.
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- `Tile Size Y` _integer, default: 64: Tile size in pixels for the Y axis, does not need to be divisible by the image height.
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- `Frame` _integer, required_: The frame to render. By default, it uses the current frame in the Blender scene.
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- `Render Output Root` _string, required_: Base directory where render output is stored. Job-specific parts will be appended to this path.
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- `Add Path Components` _integer, required, default: 0_: Number of path components from the current blend file to use in the render output path.
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- `Render Output Path` _non-editable_: Final file path where render output will be saved. This is a computed value based on the `Render Output Root` and `Add Path Components` settings.
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Choosing the right tile size is crucial for performance. Too small tiles might increase overhead, while too large tiles might not distribute the workload effectively.
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