I forgot to add detail, but seems to be important to keep in mind - in bevel modifier settings, Profile -> Shape, it's set to 0.66 instead default 0.50 (which probably makes bigger difference in…
Thanks @HooglyBoogly, looks it fixed the specific case :) I've opened some projects and investigated further shading looks. It's getting better, but I've found few issues I've filled separate…
Hi Hans, thanks for fix. I've loaded project and inspected, there's improvement, but there also still issue on assets that require auto smooth to be kept from blender 4.0. Basically 'Keep Sharp'…
Hi, thanks for the report. I can confirm the change in your setup. But I'm not sure it's as simple as just moving the modifier to be first.
As far as I can tell, the previous behavior was…
Hi, thanks for the report. I can confirm the change in your setup. But I'm not sure it's as simple as just moving the modifier to be first.
As far as I can tell, the previous behavior was…