• Joined on 2023-04-20
ugorek commented on issue blender/blender#127919 2024-09-20 17:07:08 +02:00
UI: Buttons extend outside the panel

Maybe same as .nodes["Mix"].bl_width_min = 0.0

ugorek opened issue blender/blender#127912 2024-09-20 15:22:57 +02:00
A string with unusual characters "fractures" after a certain length.
ugorek commented on issue blender/blender#127165 2024-09-05 06:24:59 +02:00
Regression: Crash if cls.bl_rna after unregister_class().

@ChengduLittleA I used this in an attempt to create a function to check if a class is registered:

def class_is_registered(cls):
    return cls.bl_rna.identifier==cls.bl_idname

In…

ugorek opened issue blender/blender#127165 2024-09-05 01:23:09 +02:00
Crash if cls.bl_rna after unregister_class().
ugorek opened issue blender/blender#127127 2024-09-04 03:29:09 +02:00
bpy.types.Library==ID if access through subclasses. Bug?
ugorek commented on issue blender/blender#126848 2024-08-27 18:37:05 +02:00
Unexpected Result in Fill Curve

I fixed your problem. It may be a little clumsy, but it works. fill_curve_fix.blend

![2024-08-27_23.33.35.gif](/attachments/011f8c4e-9e99-4f8…

ugorek opened issue blender/blender#126847 2024-08-27 16:58:53 +02:00
Selection with a thickness of 1 pixel does not select nodes. Bug?
ugorek opened issue blender/blender#122178 2024-05-23 20:39:00 +02:00
Point cloud do not process volume correctly. Bug?
ugorek reopened issue blender/blender#121750 2024-05-13 17:30:05 +02:00
blf.draw and 'BACKDROP' disables smoothing for zone lines. Bug?
ugorek commented on issue blender/blender#121750 2024-05-13 17:28:14 +02:00
blf.draw and 'BACKDROP' disables smoothing for zone lines. Bug?

@mod_moder Omg what? Okay... I said the wrong word for "smoothing" lines, sorry.

ugorek opened issue blender/blender#121750 2024-05-13 17:24:36 +02:00
blf.draw and 'BACKDROP' disables alpha for zones. Bug?
ugorek commented on issue blender/blender#121508 2024-05-07 07:48:35 +02:00
icon_draw_rect: icons are 0 x 0 pixels?

I feel there are too many messages :D ...I was expecting something like a simple notification, but here was some kind of mysterious question, apparently left by some programmer in the code.

ugorek opened issue blender/blender#121508 2024-05-07 03:16:46 +02:00
icon_draw_rect: icons are 0 x 0 pixels?
ugorek opened issue blender/blender#121458 2024-05-06 03:12:09 +02:00
Crash if draw_buttons_ext() for GeometryNodeBake from invoke_popup()
ugorek opened issue blender/blender#121311 2024-05-01 18:19:36 +02:00
Eyedropper for float prop. Bug?
ugorek commented on issue blender/blender#121143 2024-04-26 19:49:36 +02:00
Constant switching when updating after hide node and hold.

P. s. This behavior is also similar to this 2024-04-27_00.35.08.gif from blender/blender#111366

ugorek opened issue blender/blender#121143 2024-04-26 19:48:16 +02:00
Constant switching when updating.
ugorek commented on issue blender/blender#120913 2024-04-22 11:56:32 +02:00
User count number and tooltip only change when the cursor moves outside the icon, not after clicking

@PratikPB2123

  1. Place the cursor over text in any node.
  2. Press M.
ugorek commented on issue blender/blender#120913 2024-04-22 10:19:29 +02:00
User count number and tooltip only change when the cursor moves outside the icon, not after clicking

which prevents updating button if mouse is over it

Isn't this the same reason why 'layout.active' for node doesn't change if the cursor is over it?

![2024-04-22_15.18.15.gif](/attachments/3…