I'm sorry about you being sick. I hope when you will be already fully recovered when you read this.
This time I implemented all suggestions. At least I hope. Last time a wrong default flew by...…
I've committed some code. I've tried to make all the suggested changes, with some exceptions:
- Default voxel size is 1.0
- Offset now is only positive. Direction is indicated by a new boolean…
I'm actually pretty comfortable around matrices. I had a good training in linear algebra, and I've been using NumPy way longer than Blender.
I was looking for something like `obj_hollow.matrix_wo…
This is cool! I did not know about it. I much prefer the dialog, as the operator UI can then be just a button.
Duplication of the operator settings is a pattern that occur often in the 3D-Print…
I'm back.
Regarding offset sign, I would rather go with an unsigned thickness parameter and a direction switch toggle, instead of just flipping the sign. I think it would be easier for users to…
Thanks again for your feedback. As for the last time, I agree with most points. I have, however, observations.
Offset
I was rather too liberal with comments in the code, but I think I still…
You got it a bit wrong, it does not affect origin, it just transforms mesh with object transforms, all new objects have their location in the center of the scene
I see. Thanks for the info! Now…
I think it is better to explain with code. I implemented my idea in the commit I just pushed. It is functional, but I've left the old join
parameter. I can change its name later. Here is what I…
Thank you for your feed back!
I very much agree with all the other points. However, on the case of join I have a counter proposal.
If we operate on the evaluated and scaled mesh, joining the…