This adds additional operations, but avoids duplication of functionality.
Huh? Why? Please be careful. Please let me know immediately what I am responsible for.
We should strive to de-duplicating code and introducing clear and meaningfull parameters.
In particular, this point was ambiguous because it depends on the handling of GPU_framebuffer_texture_…
It is true that at the moment, descriptors and objects are likely over-generated, and I imagine your goal is to remove one hop in the process by avoiding updating if attachment handles have…
PR separation flow
ImageView
- Refactor :Layout Policy
- Add :VKImageViews
Renderpass
- Refactor :GPU framebuffer config
- Add :VKRenderpass and VKAttachment -…
Update the results of framebuffer_test. Errors etc. are gone.
I checked the consistency with the subpass API and the test was successful. Subpass configuration
Added policy regarding attachment config.
The GPU_framebuffer_texture_attach
function basically updates the configuration.
Therefore, regeneration is often necessary.
Added the `GPU_framebuffe…
About linear conversion of sRGB As you know, there are reports on the internet that problems occur when the GPU running for presentation is different from the GPU running for rendering.
First, an error when loading "race_spaceship.blend" has been fixed. However, EEVEE drawing is not yet supported due to issues with indirect drawing structures and CubeMap shape checking.
ERROR (gpu.debug.vulkan): : {0xa1662b9}UNASSIGNED-CoreValidation-DrawState-InvalidRenderpass Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidRenderpass ] Object 0:…
ERROR (gpu.debug.vulkan): : {0x6516b437}VUID-VkImageViewCreateInfo-image-01762 Validation Error: [ VUID-VkImageViewCreateInfo-image-01762 ] Object 0: handle = 0x7e2aa900000002cc,…
ERROR (gpu.debug.vulkan): : {0x4dae5635}UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout Validation Error: [ UNASSIGNED-CoreValidation-DrawState-InvalidImageLayout ] Object…
Overall, the content has not changed at all, but the implementation has changed significantly. This branch is to ensure render pass rationalization content. onwards, I would like to issue a…