-
worked at Pixar for a long time. Went to MIT Media Lab before that. Big USD fan.
- Joined on
2021-10-14
Block a user
Michael B Johnson
pushed to dhruv/usd-materialx at wave/blender_wave_Apple
2024-06-05 18:24:22 +02:00
488efe82e0
Fix comment styling
a8e9b7fbcc
Don't put shaders within NodeGraph
d9e7dfc2e9
Fix MaterialX texture export code
71e0ea5ff4
Address PR Notes
5dae93b3e1
Apply Brecht's Hydra MaterialX patch.
Michael B Johnson
pushed to dhruv/usd-materialx at wave/blender_wave_Apple
2024-06-01 01:22:08 +02:00
3ac2827fd6
USD: Add MaterialX shader export
USD: Add MaterialX shader export
Michael B Johnson
pushed to dhruv/usd-materialx at wave/blender_wave_Apple
2024-05-31 20:14:27 +02:00
58c5b542ac
USD: Add MaterialX shader export
494686b29f
Fix potential dangling reference errors
dc69abcb70
Fix #122503: GPv3: Always Initialize
vertex_color_
when drawing
eb59a7f574
Cleanup: correct incorrect internal naming of URL params/query
d3850b329c
Fix dropping extension URL's failing to match local URL's
Michael B Johnson
created branch dhruv/usd-materialx in wave/blender_wave_Apple
2024-05-31 20:14:27 +02:00
USD import: add support for displayColor on non-Mesh USD shape prims
Michael B Johnson
created branch matt/displayColor_for_shapes_v3 in wave/blender_wave_Apple
2024-04-04 01:41:44 +02:00
Michael B Johnson
pushed to matt/displayColor_for_shapes_v3 at wave/blender_wave_Apple
2024-04-04 01:41:44 +02:00
2e9315c50b
USD import: add support for displayColor on non-Mesh USD shape prims
e0e6dc8550
DRW: Avoid undefined behavior when volume objects have no bounds
5c0551fac9
DRW: Replace texspace coord for volume grid by matrix transform
b4dbd04590
Cleanup: Replace dummy_grid_mat by identity matrix
51f8bf53b2
Geometry Nodes: use xxhash for compute context hash
1dfd94a8d3
Cleanup: EEVEE: Fix compile warning
69b9735ce2
Merge branch 'blender-v4.1-release'
6508ed8a3f
Fix #118213: Applying effects to VSE Color/Text strips makes both the effect and source strip visible
7453c5ed67
Merge branch 'blender-v4.1-release' into main
324ff4ddef
macOS: Remove unnecessary checks now that minimum version is macOS 11.2
Michael B Johnson
pushed to matt/displayColor_for_shapes at wave/blender_wave_Apple
2024-02-16 20:09:04 +01:00
bc2cd84437
Add note about displayOpacity
ec50f7d33a
fix formatting issue not caught by make format
a3522c7ca5
Add support for displayColor on non-Mesh USD shape prims
49d07653f9
RenderTests: Fix Incorrect Command in Report
5c4779f872
UI: Remove Unnecessary Confirmation Options
Michael B Johnson
created branch matt/displayColor_for_shapes in wave/blender_wave_Apple
2024-02-16 20:09:03 +01:00
USD PointInstancer import support
Here's a simple example that demonstrates a point instancer that has invisibleIds. Unzip the file and load AHH.usda to see it. If you have macOS, you should be able to double click on it to see…
USD: Ensure that all exported materials reside in a material scope.
Michael B Johnson
pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple
2023-12-15 19:57:06 +01:00
36229f0733
Ensure normals can be animated, and run make format
Michael B Johnson
pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple
2023-12-08 19:39:48 +01:00
5b3d08773d
Additional refactoring of subdivision export code, and rename subsurf to subdiv.
USD: optionally author subdivision schema on export
We believe we have addressed the issues raised, and we no longer consider this a WIP.
Michael B Johnson
pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple
2023-12-04 17:54:46 +01:00
592a6651f3
Refactored subdiv modifier code to be common to Alembic and USD exporters, other code review changes
USD bug fix: don't allow invalid prims to be used, avoids crash in case prim path is not valid
Michael B Johnson
pushed to dev/validate_prims_for_4.0 at wave/blender_wave_Apple
2023-10-26 21:06:48 +02:00
e0e9ad70cd
USD bug fix: don't allow invalid prims to be used, avoids crash in case prim path is not valid
ad71b77f25
Fix #114024: "Mark as Asset" doesn't work in 3D View sidebar ID selector
3a483004c8
Fix SSL cert file path not working on second cmake configure
be477f069c
Fix #113954: Hydra crash if output node for world light is not found
f35ecfdac7
Fix documentation link for Points to Curves node
Michael B Johnson
created branch dev/validate_prims_for_4.0 in wave/blender_wave_Apple
2023-10-26 21:06:48 +02:00