Michael B Johnson wave
  • worked at Pixar for a long time. Went to MIT Media Lab before that. Big USD fan.

  • Joined on 2021-10-14
Michael B Johnson pushed to dhruv/usd-materialx at wave/blender_wave_Apple 2024-06-05 18:24:22 +02:00
488efe82e0 Fix comment styling
a8e9b7fbcc Don't put shaders within NodeGraph
d9e7dfc2e9 Fix MaterialX texture export code
71e0ea5ff4 Address PR Notes
5dae93b3e1 Apply Brecht's Hydra MaterialX patch.
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Michael B Johnson pushed to dhruv/usd-materialx at wave/blender_wave_Apple 2024-06-01 01:22:08 +02:00
3ac2827fd6 USD: Add MaterialX shader export
Michael B Johnson created pull request blender/blender#122575 2024-05-31 20:19:14 +02:00
USD: Add MaterialX shader export
Michael B Johnson pushed to dhruv/usd-materialx at wave/blender_wave_Apple 2024-05-31 20:14:27 +02:00
58c5b542ac USD: Add MaterialX shader export
494686b29f Fix potential dangling reference errors
dc69abcb70 Fix #122503: GPv3: Always Initialize vertex_color_ when drawing
eb59a7f574 Cleanup: correct incorrect internal naming of URL params/query
d3850b329c Fix dropping extension URL's failing to match local URL's
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Michael B Johnson created branch dhruv/usd-materialx in wave/blender_wave_Apple 2024-05-31 20:14:27 +02:00
Michael B Johnson created pull request blender/blender#120236 2024-04-04 01:45:50 +02:00
USD import: add support for displayColor on non-Mesh USD shape prims
Michael B Johnson created branch matt/displayColor_for_shapes_v3 in wave/blender_wave_Apple 2024-04-04 01:41:44 +02:00
2e9315c50b USD import: add support for displayColor on non-Mesh USD shape prims
e0e6dc8550 DRW: Avoid undefined behavior when volume objects have no bounds
5c0551fac9 DRW: Replace texspace coord for volume grid by matrix transform
b4dbd04590 Cleanup: Replace dummy_grid_mat by identity matrix
51f8bf53b2 Geometry Nodes: use xxhash for compute context hash
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Michael B Johnson pushed to main at wave/blender_wave_Apple 2024-02-16 20:21:18 +01:00
1dfd94a8d3 Cleanup: EEVEE: Fix compile warning
69b9735ce2 Merge branch 'blender-v4.1-release'
6508ed8a3f Fix #118213: Applying effects to VSE Color/Text strips makes both the effect and source strip visible
7453c5ed67 Merge branch 'blender-v4.1-release' into main
324ff4ddef macOS: Remove unnecessary checks now that minimum version is macOS 11.2
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bc2cd84437 Add note about displayOpacity
ec50f7d33a fix formatting issue not caught by make format
a3522c7ca5 Add support for displayColor on non-Mesh USD shape prims
49d07653f9 RenderTests: Fix Incorrect Command in Report
5c4779f872 UI: Remove Unnecessary Confirmation Options
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Michael B Johnson created branch matt/displayColor_for_shapes in wave/blender_wave_Apple 2024-02-16 20:09:03 +01:00
Michael B Johnson commented on pull request blender/blender#113107 2024-01-22 19:52:15 +01:00
USD PointInstancer import support

Here's a simple example that demonstrates a point instancer that has invisibleIds. Unzip the file and load AHH.usda to see it. If you have macOS, you should be able to double click on it to see…

Michael B Johnson opened issue blender/blender#116317 2023-12-19 00:52:28 +01:00
USD: Ensure that all exported materials reside in a material scope.
Michael B Johnson pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple 2023-12-15 19:57:06 +01:00
36229f0733 Ensure normals can be animated, and run make format
Michael B Johnson pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple 2023-12-08 19:39:48 +01:00
5b3d08773d Additional refactoring of subdivision export code, and rename subsurf to subdiv.
Michael B Johnson commented on pull request blender/blender#113267 2023-12-04 18:03:57 +01:00
USD: optionally author subdivision schema on export

We believe we have addressed the issues raised, and we no longer consider this a WIP.

Michael B Johnson pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple 2023-12-04 17:54:46 +01:00
592a6651f3 Refactored subdiv modifier code to be common to Alembic and USD exporters, other code review changes
Michael B Johnson created pull request blender/blender#114181 2023-10-26 21:11:18 +02:00
USD bug fix: don't allow invalid prims to be used, avoids crash in case prim path is not valid
Michael B Johnson pushed to dev/validate_prims_for_4.0 at wave/blender_wave_Apple 2023-10-26 21:06:48 +02:00
e0e9ad70cd USD bug fix: don't allow invalid prims to be used, avoids crash in case prim path is not valid
ad71b77f25 Fix #114024: "Mark as Asset" doesn't work in 3D View sidebar ID selector
3a483004c8 Fix SSL cert file path not working on second cmake configure
be477f069c Fix #113954: Hydra crash if output node for world light is not found
f35ecfdac7 Fix documentation link for Points to Curves node
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Michael B Johnson created branch dev/validate_prims_for_4.0 in wave/blender_wave_Apple 2023-10-26 21:06:48 +02:00