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worked at Pixar for a long time. Went to MIT Media Lab before that. Big USD fan.
- Joined on
2021-10-14
Block a user
Michael B Johnson
pushed to dhruv/usd-materialx at wave/blender_wave_Apple
2024-06-05 18:24:22 +02:00
Michael B Johnson
pushed to dhruv/usd-materialx at wave/blender_wave_Apple
2024-06-01 01:22:08 +02:00
USD: Add MaterialX shader export
Michael B Johnson
pushed to dhruv/usd-materialx at wave/blender_wave_Apple
2024-05-31 20:14:27 +02:00
Michael B Johnson
created branch dhruv/usd-materialx in wave/blender_wave_Apple
2024-05-31 20:14:27 +02:00
USD import: add support for displayColor on non-Mesh USD shape prims
Michael B Johnson
created branch matt/displayColor_for_shapes_v3 in wave/blender_wave_Apple
2024-04-04 01:41:44 +02:00
Michael B Johnson
pushed to matt/displayColor_for_shapes_v3 at wave/blender_wave_Apple
2024-04-04 01:41:44 +02:00
Michael B Johnson
pushed to matt/displayColor_for_shapes at wave/blender_wave_Apple
2024-02-16 20:09:04 +01:00
Michael B Johnson
created branch matt/displayColor_for_shapes in wave/blender_wave_Apple
2024-02-16 20:09:03 +01:00
USD PointInstancer import support
Here's a simple example that demonstrates a point instancer that has invisibleIds. Unzip the file and load AHH.usda to see it. If you have macOS, you should be able to double click on it to see…
USD: Ensure that all exported materials reside in a material scope.
Michael B Johnson
pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple
2023-12-15 19:57:06 +01:00
Michael B Johnson
pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple
2023-12-08 19:39:48 +01:00
USD: optionally author subdivision schema on export
We believe we have addressed the issues raised, and we no longer consider this a WIP.
Michael B Johnson
pushed to dev/author_subdivs_v2 at wave/blender_wave_Apple
2023-12-04 17:54:46 +01:00
USD bug fix: don't allow invalid prims to be used, avoids crash in case prim path is not valid
Michael B Johnson
pushed to dev/validate_prims_for_4.0 at wave/blender_wave_Apple
2023-10-26 21:06:48 +02:00
Michael B Johnson
created branch dev/validate_prims_for_4.0 in wave/blender_wave_Apple
2023-10-26 21:06:48 +02:00