Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to main at blender/blender 2023-06-22 17:22:15 +02:00
9aaf28954b Cleanup: avoid division in #spot_light_attenuation
Weizhen Huang created branch spot_light_to_sphere_light_with_cone in weizhen/blender 2023-06-21 18:35:27 +02:00
Weizhen Huang pushed to spot_light_to_sphere_light_with_cone at weizhen/blender 2023-06-21 18:35:27 +02:00
a7c9698e30 Treat spot light as sphere light with attenuation
ca25fc89bf Merge branch 'blender-v3.6-release'
571aaa0e92 Fix: zero interior band width leads to no volume output
7f2d0ab902 Merge branch 'blender-v3.6-release'
ff528626f4 Fix #108344: default result buffer must be initially contain values
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Weizhen Huang pushed to fix_area_light_scaling at weizhen/blender 2023-06-21 15:35:54 +02:00
f3e97d7f74 Merge remote-tracking branch 'origin' into fix_area_light_scaling
9485654f96 Revert "Move versioning code from versioning_400 to versioning_cycles"
d9da86dd15 Refactor: move Cycles versioning into regular versioning files
f4e6981513 Merge branch 'blender-v3.6-release' into main
97ab330a77 Build: update Python, OpenSSL, libtiff, libxml2 to new versions for security
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Weizhen Huang closed issue blender/blender#103194 2023-06-20 22:53:10 +02:00
Area Light can't use normal texture coordinates
Weizhen Huang commented on issue blender/blender#103194 2023-06-20 22:53:07 +02:00
Area Light can't use normal texture coordinates

Area light normal is a fixed direction, indicated by the orange direction line, using that for texture gives single-coloured result. Starting 4.0 (or currently in main) you can connect the UV…

Weizhen Huang pushed to uniform-distant-light at LukasStockner/blender 2023-06-20 16:40:40 +02:00
9bba741783 Resolve format issue caused by last merge
Weizhen Huang pushed to uniform-distant-light at LukasStockner/blender 2023-06-20 16:36:47 +02:00
98d29d2285 Merge branch 'main' into uniform-distant-light
1765640558 Merge branch 'blender-v3.6-release'
e2dbc4779e UI: change the UV packing pin option into a toggle & drop-down
27965a64a9 Merge branch 'blender-v3.6-release'
a6f3afe995 Fix: USD export: wrong emissive color in viewport material
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Weizhen Huang commented on pull request blender/blender#108691 2023-06-20 13:23:39 +02:00
Cycles: make light UV available for Texture Coordinate node

Added test render/light/light_texture.blend. Sun light is missing texture, I can…

Weizhen Huang deleted branch point_light_to_sphere_light from weizhen/blender 2023-06-20 12:23:14 +02:00
Weizhen Huang merged pull request blender/blender#108506 2023-06-20 12:23:13 +02:00
Cycles/EEVEE: change point light to double-sided sphere light
Weizhen Huang pushed to main at blender/blender 2023-06-20 12:23:13 +02:00
a4d792a3ad Cycles/EEVEE: change point light to double-sided sphere light
Weizhen Huang created pull request blender/blender#109153 2023-06-20 11:48:27 +02:00
Fix wrong conversion from power to radiance of area lights
Weizhen Huang pushed to fix_area_light_scaling at weizhen/blender 2023-06-20 11:44:44 +02:00
15a4c7bea9 Move versioning code from versioning_400 to versioning_cycles
ae50bee223 Fix wrong conversion from power to radiance of area lights
fff98eb59f Fix: Grease pencil conversion to new type not in menu
887faf83e5 Cleanup: improve node tree zones naming
98d675ac6c Geometry Nodes: make evaluation and logging system aware of zones
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Weizhen Huang created branch fix_area_light_scaling in weizhen/blender 2023-06-20 11:44:44 +02:00
Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-19 23:04:28 +02:00
ef9a90caaf Resolve reviews
Weizhen Huang commented on pull request blender/blender#108996 2023-06-19 22:34:05 +02:00
Cycles: Change sun lamp to have uniform intensity at high angles

I changed the eval_fac so that it gives the same intensity regardless of the angular diameter. I will change the description here #108505.

How does it look like without precise_angle()/`vect…

Weizhen Huang pushed to uniform-distant-light at LukasStockner/blender 2023-06-19 22:25:05 +02:00
388153cd05 Rename invarea -> eval_fac
Weizhen Huang pushed to uniform-distant-light at LukasStockner/blender 2023-06-19 22:15:06 +02:00
ae948b271c Fix wrong eval_fac