Block a user
869fbcc712
Some comments
d07c115957
Fix compile error on GPU
dfbe7c544f
Remove
LABEL_TRANSMIT
a9534f0fdd
Cleanup: reorder #MicrofacetHairBSDF and #MicrofacetHairExtra
Fix Cycles unknown passes logged when build with Cycles debug
Shouldn't it be MAP_PASS(..., true)
instead of false
? It was originally PassMode::NOISY
.
Fix #106706: Fireflies with Nishita sky sun sampling at certain angles.
Thanks for investigating.
I'm a bit worried about code duplication. I guess you can move the angle wrapping in sky_texture_precompute_nishita()
to shader.cpp
instead, just before `sky->set_su…
1cd5c44e68
Fix wrong projected radius in sampling
1ad653dae0
Merge remote-tracking branch 'origin' into microfacet_hair
90ad930a01
Fix #106778: Incomplete copy of curves radius to Cycles
f486679a3b
Fix assert error with preview ball
4472717de2
Cleanup: Remove unnecessary PBVH attribute pointer
Cycles: add instancing support in light tree
This array stores indices of the build-in lights (area light, spot light, sun light, point light), these lights are often called "lamps" throughout the code. Besides that we have mesh lights, which are kept in a separate array called mesh_to_light
. Because both types are called "lights", I thought it would be less confusing to rename the other one to lamp_to_tree
.
Cycles: speed up light tree build with many instanced mesh lights
801e0c186b
Cycles: speedup light tree build with many instanced mesh lights
44d5a894c1
Fix #106667: Cycles: Multi-device denoise runs denoising data passes
ade103d7b8
Depsgrpah: Fix 'use after free' invalid access to stored keys names.
4ab7bb5b1f
Fix : Show 'Exit group' menu entry also for non group nodes.
75c0e808b8
Fix #106103: Resolve texture paint selection in Metal
Weizhen Huang
deleted branch motion_triangle_deduplicate from weizhen/blender
2023-04-06 17:28:55 +02:00
Refactor: de-duplicate motion triangle vertices and normals computation
Refactor: de-duplicate motion triangle vertices and normals computation
Weizhen Huang
created branch motion_triangle_deduplicate in weizhen/blender
2023-04-06 16:43:32 +02:00
8906b6432d
Refactor: de-duplicate motion triangle vertices and normals computation
65da3a3c5a
Fix 106590: GPencil Paste stroke duplicates to the next selected
e9ec506890
Fix #106548: Repeat Last operator reuses orientation for extrusion
7d8740f06d
Fix #103571: Force field absorption for rigid bodies
792da15d53
Fix #106394: motion triangles could have unnormalized normals
Strange shading when motion blur is on (fixed in 3.6, request for backport)
@lichtwerk could you backport 792da15d53 ?