Block a user
06fb696fe1
Change disk sampling to solid angle sampling for point light
4ca39297ab
Fix specialized light tree building for distant lights
d6db9e4193
Cycles: Store light name
5e971e8d7f
Fix hiding receiver disabling light/shadow linking
ef6439efb3
Merge branch 'blender-v3.6-release' into main
Weizhen Huang
created branch point_light_to_sphere_light in weizhen/blender
2023-05-26 14:17:58 +02:00
Refactor: group multiple floats to `float2` or `float3`
Cycles: Remove MultiGGX code, replace with albedo scaling
Now that the new Multi GGX is much faster, wouldn't it be good to remove the "Slower than GGX" from the description? I guess it's still slightly slower but doesn't seem very obvious. Also maybe…
Refactor: group multiple floats to
float2
or float3
2cd2d84a3c
Refactor: group multiple floats to
float2
or float3
c9dac7e77c
BLI: Add utility to find true/false mix in boolean array
ba3f26fac5
Cycles: light and shadow linking
60d97fb5fa
Fix man-page generation when ASAN_OPTIONS included strict_init_order
d1dca2d15c
Cleanup: remove unused function #light_sample_new_position
WIP: fix wrong conversion between power and radiance of an emitter
560e9c654b
UI: Edit Mode Options panel cleanup
8cc22d2809
Workaround Cycles regression test failures
e0e182d5e9
Cleanup: deduplicate code to obtain the object for the transform space
b060beae17
Merge branch 'blender-v3.6-release'
370b7ae917
Fix #107889: Scale Cage gizmo wrong in editmode with rotated objects
Cycles: implement faster #make_orthonormals()