Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to instanced_light_tree at weizhen/blender 2023-03-30 19:46:29 +02:00
922ff74bf8 WIP add transformation when traversing
7a6926dafb Transform mesh lights when building the tree
1f8e363163 Fix bugs when flattening the light tree
465f147f12 Fix more bugs in mesh lights
b8ca4ca2cc Fix various bugs in mesh lights
Compare 18 commits »
Weizhen Huang pushed to instanced_light_tree at weizhen/blender 2023-03-30 15:46:26 +02:00
ab5a7b52f6 Fix more bugs in mesh lights
3302dd1c66 Fix various bugs in mesh lights
4f8ced4f1c Fix various bugs in light tree local lights
78a024ccd1 Fix various bugs in light tree building and traversing
b27061d638 WIP: support instanced meshes in light tree
Compare 27 commits »
Weizhen Huang pushed to instanced_light_tree at weizhen/blender 2023-03-29 18:40:48 +02:00
7cfae14801 Fix various bugs in mesh lights
7565d53a18 Fix various bugs in light tree local lights
5aceb3e275 Fix various bugs in light tree building and traversing
a38969a32b WIP: support instanced meshes in light tree
ddf3e8a13e Refactor: remove Child argument in #LightTree::recursive_build
Compare 85 commits »
Weizhen Huang created branch instanced_light_tree in weizhen/blender 2023-03-28 20:37:30 +02:00
Weizhen Huang pushed to instanced_light_tree at weizhen/blender 2023-03-28 20:37:30 +02:00
5c11c56a5d WIP: support instanced meshes in light tree
7f462bf77c Refactor: remove Child argument in #LightTree::recursive_build
6edcb14378 Cleanup: rename light tree primitives to emitters
fb1b6549aa Refactor: move part of light tree logic from LightManager to LightTree
3b4725fb62 Fix #106094: Snap curves to surface operator does not update geometry
Compare 10 commits »
Weizhen Huang deleted branch orientation_bounds_slerp from weizhen/blender 2023-03-23 18:42:53 +01:00
Weizhen Huang pushed to main at blender/blender 2023-03-23 18:42:51 +01:00
1111ce3472 Fix rotate around zero vector in #OrientationBounds
Weizhen Huang merged pull request blender/blender#106054 2023-03-23 18:42:51 +01:00
Fix rotate around zero vector in #OrientationBounds
Weizhen Huang created pull request blender/blender#106054 2023-03-23 18:10:46 +01:00
Fix rotate around zero vector in #OrientationBounds
Weizhen Huang created branch orientation_bounds_slerp in weizhen/blender 2023-03-23 18:10:03 +01:00
Weizhen Huang pushed to orientation_bounds_slerp at weizhen/blender 2023-03-23 18:10:03 +01:00
a719d1326a Fix rotate around zero vector in #OrientationBounds
Weizhen Huang created pull request blender/blender#106053 2023-03-23 17:44:09 +01:00
Cycles: implement faster #make_orthonormals()
Weizhen Huang created branch make_orthonormal in weizhen/blender 2023-03-23 17:32:33 +01:00
Weizhen Huang pushed to make_orthonormal at weizhen/blender 2023-03-23 17:32:33 +01:00
ceefcf0422 Cycles: implement faster #make_orthonormals()
b57b22388c BLI: Fix drawdata leak on Scene IDs
fda65ad5ca GPU: Renderdoc Frame Capturing
0efb7a202e Fix #105954: RIGIDBODY_REBUILD failure on rendering
a2827af0aa Cleanup: NLA, remove FIXME and other unnecessary comment
Compare 10 commits »
Weizhen Huang pushed to main at blender/blender 2023-03-23 12:39:46 +01:00
e77b666ae9 Fix normalize zero vector in light tree #OrientationBounds
Weizhen Huang pushed to main at blender/blender 2023-03-23 11:14:28 +01:00
791f35e2c0 Fix rotation axis not normalized in light tree #OrientationBounds
Weizhen Huang closed issue blender/blender#95729 2023-03-22 12:11:54 +01:00
cycles normal shading issue with normalmaps and heightmaps
Weizhen Huang commented on issue blender/blender#95729 2023-03-22 12:03:48 +01:00
cycles normal shading issue with normalmaps and heightmaps

I'm getting similar results.

While being similar, what you mention here is actually another issue, please submit a separate report for it. To prevent black pixels from appearing as a result…