Block a user
922ff74bf8
WIP add transformation when traversing
7a6926dafb
Transform mesh lights when building the tree
1f8e363163
Fix bugs when flattening the light tree
465f147f12
Fix more bugs in mesh lights
b8ca4ca2cc
Fix various bugs in mesh lights
ab5a7b52f6
Fix more bugs in mesh lights
3302dd1c66
Fix various bugs in mesh lights
4f8ced4f1c
Fix various bugs in light tree local lights
78a024ccd1
Fix various bugs in light tree building and traversing
b27061d638
WIP: support instanced meshes in light tree
7cfae14801
Fix various bugs in mesh lights
7565d53a18
Fix various bugs in light tree local lights
5aceb3e275
Fix various bugs in light tree building and traversing
a38969a32b
WIP: support instanced meshes in light tree
ddf3e8a13e
Refactor: remove
Child
argument in #LightTree::recursive_build
5c11c56a5d
WIP: support instanced meshes in light tree
7f462bf77c
Refactor: remove
Child
argument in #LightTree::recursive_build
6edcb14378
Cleanup: rename light tree primitives to emitters
fb1b6549aa
Refactor: move part of light tree logic from
LightManager
to LightTree
3b4725fb62
Fix #106094: Snap curves to surface operator does not update geometry
Weizhen Huang
deleted branch orientation_bounds_slerp from weizhen/blender
2023-03-23 18:42:53 +01:00
Fix rotate around zero vector in #OrientationBounds
Fix rotate around zero vector in #OrientationBounds
Cycles: implement faster #make_orthonormals()
ceefcf0422
Cycles: implement faster #make_orthonormals()
b57b22388c
BLI: Fix drawdata leak on Scene IDs
fda65ad5ca
GPU: Renderdoc Frame Capturing
0efb7a202e
Fix #105954: RIGIDBODY_REBUILD failure on rendering
a2827af0aa
Cleanup: NLA, remove FIXME and other unnecessary comment
cycles normal shading issue with normalmaps and heightmaps
Normal map node produces wrong result after reflection fix patch
@NahuelBelich Please refer to blender/blender#95729 (comment)
cycles normal shading issue with normalmaps and heightmaps
I'm getting similar results.
While being similar, what you mention here is actually another issue, please submit a separate report for it. To prevent black pixels from appearing as a result…