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Cycles: speed up light tree build with many instanced mesh lights
801e0c186b
Cycles: speedup light tree build with many instanced mesh lights
44d5a894c1
Fix #106667: Cycles: Multi-device denoise runs denoising data passes
ade103d7b8
Depsgrpah: Fix 'use after free' invalid access to stored keys names.
4ab7bb5b1f
Fix : Show 'Exit group' menu entry also for non group nodes.
75c0e808b8
Fix #106103: Resolve texture paint selection in Metal
Weizhen Huang
deleted branch motion_triangle_deduplicate from weizhen/blender
2023-04-06 17:28:55 +02:00
Refactor: de-duplicate motion triangle vertices and normals computation
Refactor: de-duplicate motion triangle vertices and normals computation
8906b6432d
Refactor: de-duplicate motion triangle vertices and normals computation
65da3a3c5a
Fix 106590: GPencil Paste stroke duplicates to the next selected
e9ec506890
Fix #106548: Repeat Last operator reuses orientation for extrusion
7d8740f06d
Fix #103571: Force field absorption for rigid bodies
792da15d53
Fix #106394: motion triangles could have unnormalized normals
Weizhen Huang
created branch motion_triangle_deduplicate in weizhen/blender
2023-04-06 16:43:32 +02:00
Strange shading when motion blur is on (fixed in 3.6, request for backport)
@lichtwerk could you backport 792da15d53 ?
Strange shading when motion blur is on (fixed in 3.6, request for backport)
Strange shading when motion blur is on (fixed in 3.6, request for backport)
@lichtwerk I mean, my fix was intended for custom normals which might be uninitialzed, but the attached scene does not have custom normals, it is using the geometry normal, which in theory should…
285cd67567
More cleanups
f26dfb7017
Small cleanups
22f9125bbd
Fix failed tests
8405e7abca
Cleanup: remove some todos
e00cc35d08
Increase LightTreeNode memory efficiency
Strange shading when motion blur is on (fixed in 3.6, request for backport)
Might be related to blender/blender#101726 since -t 1
also fixes the issue? Also it's weird that the geometry normals aren't normalized.
Fix windows tests failing due to comparison with NaN