Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang created pull request blender/blender#106683 2023-04-07 18:41:37 +02:00
Cycles: speed up light tree build with many instanced mesh lights
Weizhen Huang pushed to light_tree_instance at weizhen/blender 2023-04-07 18:40:57 +02:00
dec90cfcf9 Cycles: speed up light tree build with many instanced mesh lights
Weizhen Huang created branch light_tree_instance in weizhen/blender 2023-04-07 18:39:14 +02:00
Weizhen Huang pushed to light_tree_instance at weizhen/blender 2023-04-07 18:39:14 +02:00
801e0c186b Cycles: speedup light tree build with many instanced mesh lights
44d5a894c1 Fix #106667: Cycles: Multi-device denoise runs denoising data passes
ade103d7b8 Depsgrpah: Fix 'use after free' invalid access to stored keys names.
4ab7bb5b1f Fix : Show 'Exit group' menu entry also for non group nodes.
75c0e808b8 Fix #106103: Resolve texture paint selection in Metal
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Weizhen Huang deleted branch motion_triangle_deduplicate from weizhen/blender 2023-04-06 17:28:55 +02:00
Weizhen Huang merged pull request blender/blender#106629 2023-04-06 17:28:53 +02:00
Refactor: de-duplicate motion triangle vertices and normals computation
Weizhen Huang pushed to main at blender/blender 2023-04-06 17:28:52 +02:00
390a63b264 Refactor: de-duplicate motion triangle vertices and normals computation
Weizhen Huang created pull request blender/blender#106629 2023-04-06 16:51:25 +02:00
Refactor: de-duplicate motion triangle vertices and normals computation
Weizhen Huang pushed to motion_triangle_deduplicate at weizhen/blender 2023-04-06 16:43:32 +02:00
8906b6432d Refactor: de-duplicate motion triangle vertices and normals computation
65da3a3c5a Fix 106590: GPencil Paste stroke duplicates to the next selected
e9ec506890 Fix #106548: Repeat Last operator reuses orientation for extrusion
7d8740f06d Fix #103571: Force field absorption for rigid bodies
792da15d53 Fix #106394: motion triangles could have unnormalized normals
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Weizhen Huang created branch motion_triangle_deduplicate in weizhen/blender 2023-04-06 16:43:32 +02:00
Weizhen Huang commented on issue blender/blender#106394 2023-04-06 13:54:36 +02:00
Strange shading when motion blur is on (fixed in 3.6, request for backport)

@lichtwerk could you backport 792da15d53 ?

Weizhen Huang pushed to main at blender/blender 2023-04-06 13:53:14 +02:00
792da15d53 Fix #106394: motion triangles could have unnormalized normals
Weizhen Huang closed issue blender/blender#106394 2023-04-06 13:53:13 +02:00
Strange shading when motion blur is on (fixed in 3.6, request for backport)
Weizhen Huang commented on issue blender/blender#106394 2023-04-05 22:49:54 +02:00
Strange shading when motion blur is on (fixed in 3.6, request for backport)

@lichtwerk I mean, my fix was intended for custom normals which might be uninitialzed, but the attached scene does not have custom normals, it is using the geometry normal, which in theory should…

Weizhen Huang pushed to instanced_light_tree at weizhen/blender 2023-04-05 19:23:35 +02:00
285cd67567 More cleanups
f26dfb7017 Small cleanups
22f9125bbd Fix failed tests
8405e7abca Cleanup: remove some todos
e00cc35d08 Increase LightTreeNode memory efficiency
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Weizhen Huang commented on issue blender/blender#106394 2023-04-05 18:10:54 +02:00
Strange shading when motion blur is on (fixed in 3.6, request for backport)

Might be related to blender/blender#101726 since -t 1 also fixes the issue? Also it's weird that the geometry normals aren't normalized.

Weizhen Huang deleted branch windows_test_fix from weizhen/blender 2023-04-05 16:06:22 +02:00
Weizhen Huang closed pull request blender/blender#106596 2023-04-05 16:06:12 +02:00
Fix windows tests failing due to comparison with NaN