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EEVEE-Next: implement more efficient and less noisy GGX VNDF sampling
ded5b7dbf6
EEVEE-Next: implement less noisy GGX VNDF sampling for reflections
a1755a01c8
EEVEE-Next: implement more efficient GGX VNDF sampling
ac70bc3611
Fix: temporarily disable Cycles patch map assert to avoid failing test
8131a636fb
Build: bump supported Python version to 3.11 on macOS
0b0e0601a1
UI: Recent Menu Previews
WIP: Cycles: implement faster GGX VNDF sampling
There is a new paper at SIGGRAPH Asia 2023 Bounded VNDF Sampling for Smith–GGX Reflections…
WIP: Cycles: Multi-scale Principled Hair Huang Model
f4db5443d3
WIP: Cycles: make Principled Hair Huang both near- and far-field
57baa1ed2a
Cleanup: simplify computation of
h_to_gamma()
in Principled Hair Huang
1c81a65246
Refactor: pre-compute valid integration interval in Principled Hair Huang
5ecb8dc206
Cycles: adjust normal in Principled Hair Huang to be orthogonal to the tangent
16705f078c
Fix #116000: Face set toggle visibility not working correctly
Fix #113728: fireflies in Principled Hair Huang with MIS
3421501123
Fix #113728: fireflies in Principled Hair Huang with MIS
f9269312da
Fix #116075: OpenGL Shader Compilation On Selected Platforms
1db803516a
Fix: Debug assert in file_handler_test
6428f2329e
Anim: reorder "View in Graph Editor" buttons in the context menu
f66ad2d919
Cleanup: Suppress Unused Variables In Release Builds
Regression: Blender 4.0 Beta - Bump Node Issue
This is bad, the algorithm has a discontinuity when z switches the sign, so N = {0.906022, -0.423203, -0.004779} would give a T of {0.183028, 0.381608, 0.906022}, but N = {0.906022, -0.423203,…
4.0 cycles spotlights produce unwanted refraction and glare
This is a case of bad visualization. In Cycles the spotlight’s “cone of visibility” has always been wider than the overlay cone. For 4.0 you can imagine a light bulb with a lamp shade,…
EEVEE: Add support for metallic F82 tint
This is not F82, but a pre-integrated factor, F82 is contained in b. Maybe F82_bias or something?