Block a user
Fix #103977: Cycles handling ray visibility inconsistent for forward and nee
I wonder, shouldn't the function surface_shader_bsdf_eval_pdfs()
just below it follow the same logic and be corrected too?
Regression: Brick Texture Renders Black with certain inputs
Regression: Brick Texture Renders Black with certain inputs
Hey! Sorry, I should have split the commits. I was expecting smoothstepf()
to handle the special cases so that the branches in brick.h
are not needed, especially division by zero should not be…
e4610fb000
Cleanup: Cycles: remove redundant argument
Input("Color")
861931101c
Fix #109994: Layer unlinks from the list when drop location is same
1c0ffa1e18
Fix mistake in recent change to liboverride cleanup of invalid operations.
f1fbe9a691
Cleanup: Remove redundant selection center calculation
3d86417777
Fix build error without unity build
Weizhen Huang
deleted branch remove_sharp_distribution from weizhen/blender
2023-07-12 12:36:39 +02:00
Cleanup: Cycles: remove `SHARP` distribution internally
056502f5a5
Merge branch 'main' into remove_sharp_distribution
1b37bb8c27
Add back osl reflection and refraction closures
008513fd8b
Reduce duplication of comparing roughness with thresh
84c8c331b4
Fix: Complier error
157f1dfc81
Cleanup: make format
Cycles: Remove Transmission Roughness from Principled BSDF
Looks really good! I have a small side note.
Cycles: Remove Transmission Roughness from Principled BSDF
I'm not sure if there is some consensus here regarding the naming, but it feels a bit weird to call this the transmission component, as if it's only handling the transmission part, where as it's actually a combination of reflection and transmission (refraction), looks more like a glass component to me.
Cycles: add texture to sun light
Cleanup: Cycles: remove
SHARP
distribution internally