Block a user
Weizhen Huang
deleted branch spot_light_to_sphere_light_with_cone from weizhen/blender
2023-07-07 17:15:26 +02:00
Cycles: replace spot light disk sampling with sphere sampling
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-07-07 17:10:11 +02:00
a2388945fa
Merge branch 'main' into spot_light_to_sphere_light_with_cone
482211b7e0
Fix wrong conversion from power to radiance of area lights
c7cca085c6
Fix: assign char instead of string
ec29d96d11
Cleanup: Simplify replacing component data in geometry set
f37fa6d0b1
Cleanup: make format
Fix wrong conversion from power to radiance of area lights
8840001afc
Change versioning number
2478fa8f66
Merge branch 'main' into fix_area_light_scaling
c7cca085c6
Fix: assign char instead of string
ec29d96d11
Cleanup: Simplify replacing component data in geometry set
f37fa6d0b1
Cleanup: make format
eabb1c7687
Cleanup: remove sharp distribution internally
74772c6920
Fix #109565: Array modifier changes the Root vertex of Skin modifier
4731beec99
Cleanup: Remove unused code in GHOST_ContextCGL
Weizhen Huang
created branch remove_sharp_distribution in weizhen/blender
2023-07-06 15:10:12 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere
The performance seems to be about the same, though there always seems to be large fluctuations when I run the benchmark.
Cycles: use low-distortion mapping when sampling cone and hemisphere
999dd450c6
Cycles: use low-distortion mapping when sampling cone and hemisphere
6ad87a5f65
Anim: remove trailing period from description
899f2bbe32
Refactor: Animation, prevent incrementing null pointer
e73273e24b
Animation: Set hardmin/max for frame start and end of action
bbb18137ff
Fix #109114: i18n: FPS not displayed in the viewport in Hindi
Cycles: implement faster GGX VNDF sampling