Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang deleted branch spot_light_to_sphere_light_with_cone from weizhen/blender 2023-07-07 17:15:26 +02:00
Weizhen Huang pushed to main at blender/blender 2023-07-07 17:15:26 +02:00
9fe87646d5 Cycles: replace spot light disk sampling with sphere sampling
Weizhen Huang merged pull request blender/blender#109329 2023-07-07 17:15:25 +02:00
Cycles: replace spot light disk sampling with sphere sampling
Weizhen Huang pushed to spot_light_to_sphere_light_with_cone at weizhen/blender 2023-07-07 17:10:11 +02:00
a2388945fa Merge branch 'main' into spot_light_to_sphere_light_with_cone
482211b7e0 Fix wrong conversion from power to radiance of area lights
c7cca085c6 Fix: assign char instead of string
ec29d96d11 Cleanup: Simplify replacing component data in geometry set
f37fa6d0b1 Cleanup: make format
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Weizhen Huang pushed to main at blender/blender 2023-07-07 17:03:10 +02:00
482211b7e0 Fix wrong conversion from power to radiance of area lights
Weizhen Huang deleted branch fix_area_light_scaling from weizhen/blender 2023-07-07 17:03:10 +02:00
Weizhen Huang merged pull request blender/blender#109153 2023-07-07 17:03:09 +02:00
Fix wrong conversion from power to radiance of area lights
Weizhen Huang pushed to fix_area_light_scaling at weizhen/blender 2023-07-07 17:02:21 +02:00
8840001afc Change versioning number
2478fa8f66 Merge branch 'main' into fix_area_light_scaling
c7cca085c6 Fix: assign char instead of string
ec29d96d11 Cleanup: Simplify replacing component data in geometry set
f37fa6d0b1 Cleanup: make format
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Weizhen Huang commented on pull request blender/blender#109795 2023-07-07 11:10:27 +02:00
USD: improve light units conversion

Seems unnecessary?

Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-06 15:10:12 +02:00
eabb1c7687 Cleanup: remove sharp distribution internally
74772c6920 Fix #109565: Array modifier changes the Root vertex of Skin modifier
4731beec99 Cleanup: Remove unused code in GHOST_ContextCGL
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Weizhen Huang created branch remove_sharp_distribution in weizhen/blender 2023-07-06 15:10:12 +02:00
Weizhen Huang commented on pull request blender/blender#109774 2023-07-06 12:34:33 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere

The performance seems to be about the same, though there always seems to be large fluctuations when I run the benchmark.

Weizhen Huang created pull request blender/blender#109774 2023-07-06 12:33:14 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-06 11:52:51 +02:00
53f38cfd9c Cleanup: replace to_unit_disk() and rename concentric_sample_disk()
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-06 11:47:35 +02:00
999dd450c6 Cycles: use low-distortion mapping when sampling cone and hemisphere
6ad87a5f65 Anim: remove trailing period from description
899f2bbe32 Refactor: Animation, prevent incrementing null pointer
e73273e24b Animation: Set hardmin/max for frame start and end of action
bbb18137ff Fix #109114: i18n: FPS not displayed in the viewport in Hindi
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Weizhen Huang created branch concentric_sampling in weizhen/blender 2023-07-06 11:47:34 +02:00
Weizhen Huang created pull request blender/blender#109757 2023-07-05 19:57:58 +02:00
Cycles: implement faster GGX VNDF sampling
Weizhen Huang created branch faster_ggx_vndf in weizhen/blender 2023-07-05 19:39:54 +02:00