Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang created branch fix-emission-sampling in weizhen/blender 2024-02-20 20:41:41 +01:00
Weizhen Huang commented on issue blender/blender#114940 2024-02-19 20:33:10 +01:00
Principled shader clearcoat roughness inconsistent change from 0.0265 to 0.0266 (Cycles only)

This is because we have a threshold where we decide the surface is effectively smooth. Currently the value is 5e-7, which corresponds to 0.02659 in the UI. Apparently this value is not small…

Weizhen Huang commented on pull request blender/blender#116094 2024-02-12 20:34:49 +01:00
Cycles: Multi-scale Principled Hair Huang Model

For review:

The first three commits are just improvements/simplifications to make the following change easier. The commit messages should be enough to explain what they do. They will be…

Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-12 20:34:44 +01:00
54b431e76d Cycles: make Principled Hair Huang a near- and far-field model
Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-12 17:59:44 +01:00
d21f817e7e Cycles: make Principled Hair Huang a near- and far-field model
Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-12 17:47:15 +01:00
cd8450b2b2 Implement in OSL
Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-12 17:05:20 +01:00
9db4ada8de Simplify coverage computation
Weizhen Huang pushed to main at weizhen/.profile 2024-02-12 10:55:17 +01:00
80d100aecc Feb 5
Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-09 22:59:07 +01:00
ee32d28422 Fix bug in pixel width
7f3a30ab20 WIP: Cycles: make Principled Hair Huang both near- and far-field
9a011ef317 Cleanup: simplify computation of h_to_gamma() in Principled Hair Huang
Compare 3 commits »
Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-08 15:38:37 +01:00
9e6d181223 Fix bug in pixel width
Weizhen Huang commented on pull request blender/blender#117832 2024-02-08 14:50:47 +01:00
Lights: Option to use old point light falloff

@Rawalanche In Blender this light type is called point light, not sphere light, and nowhere in the UI does it indicate that this light should behave like a sphere, which is why some people find…

Weizhen Huang pushed to hair-nearfield at weizhen/blender 2024-02-08 12:23:18 +01:00
de2a33f456 WIP: Cycles: make Principled Hair Huang both near- and far-field
c6c548d596 Cleanup: simplify computation of h_to_gamma() in Principled Hair Huang
9be1d4063a Refactor: pre-compute valid integration interval in Principled Hair Huang
c08cb390d9 Cycles: adjust normal in Principled Hair Huang to be orthogonal to the tangent
73d4b148a3 Cleanup: fix formatting.
Compare 1624 commits »
Weizhen Huang commented on pull request blender/blender#117832 2024-02-07 16:42:04 +01:00
Lights: Option to use old point light falloff

@brecht Can you test with the new change?

Weizhen Huang pushed to point-sphere-light at brecht/blender 2024-02-07 16:41:31 +01:00
53c803e0db Fix missing shadow for point light
Weizhen Huang approved blender/blender#117832 2024-02-07 15:50:03 +01:00
Lights: Option to use old point light falloff

Looks good. If you are going to commit, mention in the commit message that the new option is enabled by default.

Weizhen Huang commented on pull request blender/blender#117832 2024-02-07 15:17:21 +01:00
Lights: Option to use old point light falloff

You mean we don't modify the existing test files themselves, but make a few duplicate files to test the sphere light? Also, I guess I can push directly to the release branch, and do the changes…

Weizhen Huang commented on pull request blender/blender#117832 2024-02-07 14:57:29 +01:00
Lights: Option to use old point light falloff

Do we need test files for the sphere light (point light without soft falloff)? With this change the old test files will revert to the previous behavior, and light_texture is the only test file I…

Weizhen Huang pushed to point-sphere-light at brecht/blender 2024-02-07 14:40:55 +01:00
c275a1ae0f Merge remote-tracking branch 'origin/blender-v4.1-release' into point-sphere-light
fc8333089c Fix: duplicate modifier uids with overrides
78963b466b Mesh: Add "Set Sharpness by Angle" operator
c1f55288e9 Fix: Cycles OIDN GPU denoiser bugs
4db1426818 Release cycle: 4.1, Bcon3
Compare 128 commits »
Weizhen Huang pushed to point-sphere-light at brecht/blender 2024-02-07 14:26:03 +01:00
244be1637b Address reviews
Weizhen Huang pushed to point-sphere-light at brecht/blender 2024-02-07 13:19:49 +01:00
93eae86b30 Add versioning for files created before 4.0
4f9c663748 Cleanup: Remove TODO
da1540a641 Renaming, set default in DNA
42d6b5cbb0 Fix pdf for MNEE
420ab97c1d Cleanup: fix typo, renaming, adding TODO for texture
Compare 5 commits »