This is because we have a threshold where we decide the surface is effectively smooth. Currently the value is 5e-7
, which corresponds to 0.02659
in the UI. Apparently this value is not small…
For review:
The first three commits are just improvements/simplifications to make the following change easier. The commit messages should be enough to explain what they do. They will be…
h_to_gamma()
in Principled Hair Huang
@Rawalanche In Blender this light type is called point light, not sphere light, and nowhere in the UI does it indicate that this light should behave like a sphere, which is why some people find…
h_to_gamma()
in Principled Hair Huang
Looks good. If you are going to commit, mention in the commit message that the new option is enabled by default.
You mean we don't modify the existing test files themselves, but make a few duplicate files to test the sphere light? Also, I guess I can push directly to the release branch, and do the changes…
Do we need test files for the sphere light (point light without soft falloff)? With this change the old test files will revert to the previous behavior, and light_texture is the only test file I…