Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang merged pull request blender/blender#112386 2023-09-14 18:46:16 +02:00
Refactor: EEVEE: add utility function for 3D texture read
Weizhen Huang created pull request blender/blender#112386 2023-09-14 17:14:32 +02:00
Refactor: EEVEE: add utility function for 3D texture read
Weizhen Huang pushed to eevee-3d-lut-util at weizhen/blender 2023-09-14 17:11:33 +02:00
e8491759b9 Refactor: EEVEE: add utility function for 3D texture read
d10a87da48 Fix: EEVEE: wrong reflectance at IOR == 0.0
9433a1701a Nodes: Support for input/output sockets in same vertical space
5baf652374 Cleanup: EEVEE: rename glass BTDF to BSDF at several places
4e00410d9e Fix: EEVEE: use inverse IOR in BSDF LUT refract()
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Weizhen Huang created branch eevee-3d-lut-util in weizhen/blender 2023-09-14 17:11:33 +02:00
Weizhen Huang pushed to main at blender/blender 2023-09-14 16:13:21 +02:00
d10a87da48 Fix: EEVEE: wrong reflectance at IOR == 0.0
Weizhen Huang pushed to main at blender/blender 2023-09-14 16:06:47 +02:00
5baf652374 Cleanup: EEVEE: rename glass BTDF to BSDF at several places
4e00410d9e Fix: EEVEE: use inverse IOR in BSDF LUT refract()
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Weizhen Huang commented on pull request blender/blender#112314 2023-09-14 14:55:59 +02:00
Add panels to Principled BSDF node

Instead of renaming Coat to Intensity, I'm thinking maybe we can have a representative socket for the panel so that you see the value even when it's collapsed, no additional Intensity bar needed.…

Weizhen Huang commented on pull request blender/blender#112314 2023-09-14 14:39:20 +02:00
Add panels to Principled BSDF node

Now that we have panel, I think the nodes should be renamed because otherwise it would be too verbose. For example all the coat-related stuff can have the coat prefix removed, and coat and be…

Weizhen Huang pushed to principled-specular-tint at weizhen/blender 2023-09-14 14:17:18 +02:00
706ba4aa38 Clamp F0 to one
82423d60b9 EEVEE: use btdf_lut for specular components
26e3dd4d0e Revert "Use albedo instead of transmission_color for Fss"
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Weizhen Huang pushed to principled-specular-tint at weizhen/blender 2023-09-14 12:19:21 +02:00
6f728fade2 Revert "Fix: Cycles Principled BSDF specular component wrong IOR when backfacing"
a44cbccbe2 Handle backfacing glass is OSL
837747435c Merge branch 'main' into principled-specular-tint
e914004678 Fix #111411: crash with group node that references linked-but-not-found group
11b2ac54a6 Fix #111166: crash when enabling render pass with equally named AOV
Compare 121 commits »
Weizhen Huang pushed to principled-specular-tint at weizhen/blender 2023-09-13 23:52:01 +02:00
4e0ed7dcc3 WIP: EEVEE: tint specular reflection in transmission component
Weizhen Huang pushed to refactor_microfacet_fresnel at weizhen/blender 2023-09-13 14:09:26 +02:00
5722d64230 Address reviews
8a357d2ad8 Rename reflection -> reflectance, transmission -> transmittance
12e7b8f636 Merge branch 'main' into refactor_microfacet_fresnel
08eb7f1c97 GPv3: Snap selected grease pencil frames
564716d5a2 Fix #112285: Sculpt Mode: Mask brush smoothing is broken
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Weizhen Huang commented on pull request blender/blender#112158 2023-09-13 12:55:46 +02:00
Refactor: Cycles: adjust microfacet lobe selection pdf by tint

Sergey said the convention in Blender is _sq, I have that in ray_sphere_intersect(), and am trying to name all the newly added variables with that suffix. But we have a lot mixed convention…

Weizhen Huang commented on pull request blender/blender#112158 2023-09-13 12:52:11 +02:00
Refactor: Cycles: adjust microfacet lobe selection pdf by tint

Would be better yes! This comes from an early iteration where I was thinking r can mean both reflection and refraction, but the reflection angle is not really needed here, it always equals to…

Weizhen Huang commented on pull request blender/blender#112158 2023-09-13 12:49:12 +02:00
Refactor: Cycles: adjust microfacet lobe selection pdf by tint

In bsdf_eval() the *pdf is initialized with zero, so it's not necessary to assign zero to *pdf again. I was thinking whether we should remove such assignment in all the bsdf_xxx_eval().…

Weizhen Huang pushed to principled-specular-tint at weizhen/blender 2023-09-12 19:40:20 +02:00
5983eecddc WIP: EEVEE: tint specular reflection in transmission component
Weizhen Huang commented on pull request blender/blender#112213 2023-09-11 11:40:05 +02:00
Cycles: Fix OSL potentially skipping closures when using layering

I don't really understand how it's working. With all these continue, return and do {} while (closure == nullptr) I find the flow quite hard to follow.

Weizhen Huang commented on pull request blender/blender#110993 2023-09-11 11:02:29 +02:00
Cycles: Rework Principled BSDF Clearcoat

I rewrote EEVEE principled BSDF #111754, and adjusted the part in this pull request so that it uses coat IOR instead of the default 1.5 in the merge commit 445464e5f2999a727d0795b05e0519b73a75b090

Weizhen Huang commented on pull request blender/blender#112192 2023-09-10 00:21:51 +02:00
Cycles/EEVEE: Change specular tint in Principled BSDF from float to color

Not sure about 7f28729e13, the transition seems smoother without the change. Probably should fix OSL instead.

Weizhen Huang created pull request blender/blender#112192 2023-09-10 00:15:09 +02:00
WIP: Cycles: Change specular tint in Principled BSDF from float to color