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Cycles: Cleanup device_update_lights
Cleanup: Cycles light tree builder, simplify get centroid
5f54e52ce2
Disable path guiding temporarily
b4834d98a0
Fix missing wavelength information
4f607943f9
Merge remote-tracking branch 'origin' into spectral_cycles
fb54d3f865
Keymap: Use Alt-LMB for selection in vertex/weight paint modes
f839c31f6c
Fix Blender crash on startup on macOS
44c54eda6f
Cleanup: Apply clang-format for recent Outliner changes
d1e590eafa
Refactor: Avoid evil context storage in drag data for asset import
4360e36c38
Merge remote-tracking branch 'origin' into spectral_cycles
8acd3dfb8e
Anim: Cleanup: Move
CfraElem
struct to editors
e604f3db91
Refactor: Anim, abstractions for armature layers
6a03f3a575
Fix #110210: Hide Value option doesn't work on color sockets
6b9da41221
Fix doc builder using C version of bmesh_opdefines
93ba1b0687
Fix MNEE checking light visibility flags when not necessary
3770081411
Fix wrong pdf in light visibility
014fbd7724
Cleanup: add commenting regarding shader id
ce2c511e45
Implement
spectrum_to_rgb
function
61e38b3a7f
Add comments/TODOs
14ac7ddfe2
Use wavelength-dependent Fresnel
3995b312a0
Fix invalid transmission configuration in Cycles microfacet
b66c8d7c5e
Cleanup: use
cos_HI
as input for microfacet_fresnel()
instead of wi
and H
bae9420136
Merge remote-tracking branch 'origin' into spectral_cycles
56bc24aa9b
Cycles: Merge OSL Clearcoat closure into microfacet()
Cycles: Intensity of rendered bump maps are different than Blender 3.5 and older version's renders.
Yes, this behavior is intentional. We try to adjust the shading normal slightly if the reflection might go under the surface, so that the result does not get overly dark, but sometimes people do…
Fix #109679: Normal map strength is applied incorrectly
This patch introduces quite some noise in the benchmark bmw27 scene, because that scene uses a texture with possible negative color.z
, causing some normals to be pointing in the wrong hemisphere…
Fix #103977: Cycles handling ray visibility inconsistent for forward and nee
I wonder, shouldn't the function surface_shader_bsdf_eval_pdfs()
just below it follow the same logic and be corrected too?
Regression: Brick Texture Renders Black with certain inputs
Regression: Brick Texture Renders Black with certain inputs
Hey! Sorry, I should have split the commits. I was expecting smoothstepf()
to handle the special cases so that the branches in brick.h
are not needed, especially division by zero should not be…