Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to remove_passing_color at weizhen/blender 2023-07-12 17:25:15 +02:00
e4610fb000 Cleanup: Cycles: remove redundant argument Input("Color")
861931101c Fix #109994: Layer unlinks from the list when drop location is same
1c0ffa1e18 Fix mistake in recent change to liboverride cleanup of invalid operations.
f1fbe9a691 Cleanup: Remove redundant selection center calculation
3d86417777 Fix build error without unity build
Compare 10 commits »
Weizhen Huang created branch remove_passing_color in weizhen/blender 2023-07-12 17:25:15 +02:00
Weizhen Huang deleted branch remove_sharp_distribution from weizhen/blender 2023-07-12 12:36:39 +02:00
Weizhen Huang pushed to main at blender/blender 2023-07-12 12:36:39 +02:00
0b3efc9d8c Cleanup: Cycles: remove SHARP distribution internally
Weizhen Huang merged pull request blender/blender#109902 2023-07-12 12:36:38 +02:00
Cleanup: Cycles: remove `SHARP` distribution internally
Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-12 12:32:10 +02:00
056502f5a5 Merge branch 'main' into remove_sharp_distribution
1b37bb8c27 Add back osl reflection and refraction closures
008513fd8b Reduce duplication of comparing roughness with thresh
84c8c331b4 Fix: Complier error
157f1dfc81 Cleanup: make format
Compare 118 commits »
Weizhen Huang approved blender/blender#109950 2023-07-12 11:18:23 +02:00
Cycles: Remove Transmission Roughness from Principled BSDF

Looks really good! I have a small side note.

Weizhen Huang commented on pull request blender/blender#109950 2023-07-12 11:18:00 +02:00
Cycles: Remove Transmission Roughness from Principled BSDF

I'm not sure if there is some consensus here regarding the naming, but it feels a bit weird to call this the transmission component, as if it's only handling the transmission part, where as it's actually a combination of reflection and transmission (refraction), looks more like a glass component to me.

Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-10 17:02:39 +02:00
b4cddda82e Cleanup: rename BSDF_ROUGHNESS_THRESH to BSDF_ROUGHNESS_SQ_THRESH
Weizhen Huang deleted branch sun_light_texture from weizhen/blender 2023-07-10 12:20:55 +02:00
Weizhen Huang merged pull request blender/blender#109842 2023-07-10 12:20:54 +02:00
Cycles: add texture to sun light
Weizhen Huang pushed to main at blender/blender 2023-07-10 12:20:54 +02:00
ab12d2836b Cycles: add texture to sun light
Weizhen Huang created pull request blender/blender#109902 2023-07-10 12:17:31 +02:00
Cleanup: Cycles: remove SHARP distribution internally
Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-10 12:09:36 +02:00
d172609e18 Cleanup: Cycles: remove SHARP distribution internally
Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-10 11:39:27 +02:00
a43d01c28c Cleanup: Cycles: remove SHARP distribution internally
080ab8b8b6 Fix: Usage of Incorrect Compile Directive
8199cce0c5 Fix: Reflection Probe Negative Shifting
18efd11369 UI: Grey out ShapeKey list entry on mute
9314f97afd Fix #109887: Adding driver from python might crash
Compare 67 commits »
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-10 10:43:14 +02:00
e6e6c3b8fe Merge branch 'main' into concentric_sampling
8199cce0c5 Fix: Reflection Probe Negative Shifting
18efd11369 UI: Grey out ShapeKey list entry on mute
9314f97afd Fix #109887: Adding driver from python might crash
998e7f644f Fix: Eevee-next Compiler issue NVIDIA
Compare 33 commits »
Weizhen Huang closed issue blender/blender#108957 2023-07-08 09:48:21 +02:00
[CYCLES] Sun light not lighting evenly at high angle values in Cycles
Weizhen Huang created pull request blender/blender#109842 2023-07-08 00:28:21 +02:00
Cycles: add texture to sun light
Weizhen Huang deleted branch spot_light_to_sphere_light_with_cone from weizhen/blender 2023-07-08 00:17:08 +02:00