Block a user
Area Light can't use normal texture coordinates
Area light normal is a fixed direction, indicated by the orange direction line, using that for texture gives single-coloured result. Starting 4.0 (or currently in main) you can connect the UV…
98d29d2285
Merge branch 'main' into uniform-distant-light
1765640558
Merge branch 'blender-v3.6-release'
e2dbc4779e
UI: change the UV packing pin option into a toggle & drop-down
27965a64a9
Merge branch 'blender-v3.6-release'
a6f3afe995
Fix: USD export: wrong emissive color in viewport material
Weizhen Huang
deleted branch point_light_to_sphere_light from weizhen/blender
2023-06-20 12:23:14 +02:00
Cycles/EEVEE: change point light to double-sided sphere light
Fix wrong conversion from power to radiance of area lights
15a4c7bea9
Move versioning code from
versioning_400
to versioning_cycles
ae50bee223
Fix wrong conversion from power to radiance of area lights
fff98eb59f
Fix: Grease pencil conversion to new type not in menu
887faf83e5
Cleanup: improve node tree zones naming
98d675ac6c
Geometry Nodes: make evaluation and logging system aware of zones
Cycles: Change sun lamp to have uniform intensity at high angles
I changed the eval_fac
so that it gives the same intensity regardless of the angular diameter. I will change the description here #108505.
How does it look like without precise_angle()
/`vect…
9e816b8cef
Eevee: change point light to sphere light
4891a4ffef
Merge branch 'main' into point_light_to_sphere_light
5881f6cc2a
Fix compilation error with MSVC
aef8381bf5
Merge branch 'blender-v3.6-release'
a6a32a8279
Quiet compiler warning from
b68b66d29e
Cycles: Change sun lamp to have uniform intensity at high angles
I am unable to look into this patch properly this week because I am at a festival, but according to my experience cone sampling has severe numerical problems when the cone angle is small (is that…