Cleanup: Cycles: remove SHARP
distribution internally #109902
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Reference: blender/blender#109902
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Delete Branch "weizhen/blender:remove_sharp_distribution"
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this option was already unselectable in the UI, and is treated as GGX
with zero roughness. Upon building the shader graph, we only convert a
closure to
SHARP
when option Filter Glossy is not used and theroughness is below certain threshold. The benefit is that we can avoid
calling
bsdf_eval()
or return earlier in some cases, but the thresholdsvary across files.
This patch removes
SHARP
closures altogether, and checks if theroughness value is below a global threshold
BSDF_ROUGHNESS_THRESH
after blurring, in which case the flag
SD_BSDF_HAS_EVAL
is not set.The global threshold is set to be
5e-7f
because threshold smaller thanthat seems to have caused problem in the past (
c6aa0217ac
). Also removesa bunch of functions, variables and arguments that were only there
because we converted closures under certain conditions.
@blender-bot package
Package build started. Download here when ready.
Nice code reduction!
Overall LGTM, just two comments.
@ -851,1 +846,3 @@
return SD_BSDF | SD_BSDF_HAS_EVAL;
int flag = SD_BSDF;
if (bsdf->alpha_x * bsdf->alpha_y > BSDF_ROUGHNESS_SQ_THRESH) {
This
if
block is repeated seven times, it might be worth adding something likeso that we can just do
return bsdf_microfacet_flags(bsdf)
orreturn bsdf_microfacet_flags(bsdf) | SD_BSDF_HAS_TRANSMISSION
?@ -28,15 +28,6 @@ OSL_CLOSURE_STRUCT_BEGIN(Translucent, translucent)
OSL_CLOSURE_STRUCT_MEMBER(Translucent, VECTOR, packed_float3, N, NULL)
OSL_CLOSURE_STRUCT_END(Translucent, translucent)
OSL_CLOSURE_STRUCT_BEGIN(Reflection, reflection)
reflection()
andrefraction()
are default builtin closures in OSL, so we probably want to keep this closure in the OSL interface. We can just implement it throughbsdf_microfacet_ggx_setup()
I guess.