- Costa Rica
- https://www.patazanimation.com/
-
Technical Director at Pataz Animation
- Joined on
2004-11-08
Block a user
Daniel Salazar
pushed to brightness-contrast-node-rename at zanqdo/blender
2023-03-24 05:33:28 +01:00
6c082f8b7d
Change node socket names from Bright to Brightness
82ea9ae274
Merge branch 'main' into brightness-contrast-node-rename
c971adfeef
Separate ColorRamp node name into Color Ramp
3fe7e1f03b
Update RNA to User manual mappings
058a0187f8
Fix #106029: Crash sculpting with dynamic topology
Separate ColorRamp node name into Color Ramp
8c32e43c3f
Merge branch 'main' into color-ramp-node
3fe7e1f03b
Update RNA to User manual mappings
058a0187f8
Fix #106029: Crash sculpting with dynamic topology
f7946b486b
Fix #106041: fix uv packing performance on aligned quads
8a5c9f1f6e
Fix #105058: fix UV ABF++ bounds check on large angles
Separate ColorRamp node name into Color Ramp
Looking at this now, it's clear that the change would be fine, since it only affects the names (not the identifiers). Is this marked as WIP for any particular reason? Otherwise I would accept…
Principled v2 BSDF
@LukasStockner Can we use this oportunity to add an Ambient Occlussion input into the shader?
I know it's not "neccesary" if you use GI but:
1 - For completeness and compatibility with game…
Daniel Salazar
pushed to brightness-contrast-node-rename at zanqdo/blender
2023-02-25 02:51:27 +01:00
32662484ef
Merge branch 'main' into brightness-contrast-node-rename
6166dac3ee
Gizmo: support scaling of light gizmos with zero size
3ed705209d
Merge branch 'main' into color-ramp-node
6166dac3ee
Gizmo: support scaling of light gizmos with zero size
77d5d0b677
Merge branch 'dilate-erode-rename' of projects.blender.org:zanqdo/blender into dilate-erode-rename
f98055acdf
Merge branch 'main' into dilate-erode-rename
6166dac3ee
Gizmo: support scaling of light gizmos with zero size
Daniel Salazar
pushed to brightness-contrast-node-rename at zanqdo/blender
2023-02-24 22:41:58 +01:00
4fed6adc36
Merge branch 'main' into brightness-contrast-node-rename
0f09678036
Merge branch 'blender-v3.5-release'
01d4c8462d
Fix #104006 Sculpt box/lasso trim projection errors
a843a9c9bb
Sculpt: Add trim orientation to sculpt box trim UI
6cd9604a91
Merge branch 'blender-v3.5-release'
b10bfbcace
Merge branch 'main' into dilate-erode-rename
0f09678036
Merge branch 'blender-v3.5-release'
01d4c8462d
Fix #104006 Sculpt box/lasso trim projection errors
a843a9c9bb
Sculpt: Add trim orientation to sculpt box trim UI
6cd9604a91
Merge branch 'blender-v3.5-release'
f24f39e1c1
Merge branch 'main' into color-ramp-node
0f09678036
Merge branch 'blender-v3.5-release'
01d4c8462d
Fix #104006 Sculpt box/lasso trim projection errors
a843a9c9bb
Sculpt: Add trim orientation to sculpt box trim UI
6cd9604a91
Merge branch 'blender-v3.5-release'
Breaking shader node changes for 5.0
The socket names are used in the API, but the node names are not I think.
Yeah, that's why I didn't change the Bright socket name. I guess that one is a change for 4.0
Breaking shader node changes for 5.0
Adding a few more patches here for consideration
blender/blender#104996 blender/blender#104998 https://projects.blender.or…
Rename Dilate/Erode to Dilate Erode
WIP: Rename Bright/Contrast to Brightness Contrast
Daniel Salazar
pushed to brightness-contrast-node-rename at zanqdo/blender
2023-02-21 00:51:46 +01:00
ce97460260
Rename Bright/Contrast to Brighness Contrast