Daniel Salazar zanqdo
Daniel Salazar commented on issue blender/blender#125696 2024-08-01 06:16:15 +02:00
Rigify: spline_tentacle fails to generate after changing the bone that holds the type

Weird, don't know where the file went the first time. Check first post for blend file!

Daniel Salazar opened issue blender/blender#125696 2024-07-31 09:55:42 +02:00
Rigify: spline_tentacle fails to generate after changing the bone that holds the type
Daniel Salazar created pull request blender/blender#124940 2024-07-18 01:46:29 +02:00
Fix description error in uv_layers.remove
Daniel Salazar created branch fix-uv-remove-desc in zanqdo/blender 2024-07-18 01:44:31 +02:00
Daniel Salazar pushed to fix-uv-remove-desc at zanqdo/blender 2024-07-18 01:44:31 +02:00
b7a90b6d08 Fix description error in uv_layers.remove
0b70a9edc5 Fix: Do Not Reload File Browser Params in fileselect_refresh_params
6240a36d18 Refactor: Icon Type ICON_TYPE_MONO_TEXTURE to ICON_TYPE_SVG_MONO
6145920a0d UI: Allow Use of Full-Color UI Icons
a882473f38 EEVEE: Update render tests
Compare 10 commits »
Daniel Salazar deleted branch copy-vertex-group-rename from zanqdo/blender 2024-07-18 01:20:29 +02:00
Daniel Salazar closed pull request blender/blender#108128 2024-07-18 01:07:29 +02:00
WIP: Rename sockets from Bright to Brightness
Daniel Salazar deleted branch bright-to-brightness from zanqdo/blender 2024-07-18 01:07:22 +02:00
Daniel Salazar opened issue blender/blender#124923 2024-07-17 21:49:45 +02:00
Not possible to add a Local Repository with Custom Directory when using the file picker
Daniel Salazar commented on pull request blender/blender#107278 2024-06-17 23:22:47 +02:00
WIP: Shading: Set temperature subtype in shading nodes

Same as the default color for lamps is a neutral white. The default blackbody temperature should be neutral. It shouldn't be confusing to anyone adding a blackbody node. It's actually confusing to…

Daniel Salazar commented on pull request blender/blender#107278 2024-06-17 22:30:59 +02:00
WIP: Shading: Set temperature subtype in shading nodes

I don’t think using the temperature subtype is a good idea, because colour temperatures are always expressed in K, so even if someone uses °C or °F for simulations, they will not want to…

Daniel Salazar commented on pull request blender/blender#120176 2024-06-11 22:40:03 +02:00
Anim: Per bone wire width for custom shapes

Fair enough, thank you for addressing the feedback

Daniel Salazar commented on pull request blender/blender#120176 2024-06-10 10:09:44 +02:00
Anim: Per bone wire width for custom shapes

@ChrisLend @linen Hi, I don't know if the above issues have reached you

Daniel Salazar commented on pull request blender/blender#120176 2024-06-05 00:37:45 +02:00
Anim: Per bone wire width for custom shapes

Hey, 3 things about this patch

  1. The tittle should only be Wire Width. since it's already under the shapekey panel, that part of the name is redundant

![image](/attachments/836ad05a-d3a1-482…

Daniel Salazar opened issue blender/blender#121324 2024-05-02 01:03:46 +02:00
Depth too large Region Zoom error
Daniel Salazar commented on pull request blender/blender#121109 2024-04-27 00:19:14 +02:00
UI: Use collection color tag to draw arrow in outliner

Background colors are already used to signal selection status, zebra stripes and so on. Adding colors to it seems too much distraction and (personal opinion) looks bad.

To me coloring the…

Daniel Salazar reopened pull request blender/blender#107695 2024-03-26 18:07:28 +01:00
WIP: Replace copy weights to selected op with data transfer
Daniel Salazar closed pull request blender/blender#107695 2024-03-26 18:07:13 +01:00
WIP: Replace copy weights to selected op with data transfer
Daniel Salazar commented on pull request blender/blender#107695 2024-03-26 17:56:51 +01:00
WIP: Replace copy weights to selected op with data transfer

@zanqdo poke that there's still an unanswered question in my comment above ;-)

I think we good!

Daniel Salazar commented on issue blender/blender#96933 2024-02-23 22:33:53 +01:00
Cryptomatte layers saved incorrectly with EXR DWA compression

Unfortunately, there is no trick to achieve lossless output for those passes in the file output node without modifying the code.

Ideally the node will somehow detect passes which needs to…