Daniel Salazar zanqdo
Daniel Salazar opened issue blender/blender#121324 2024-05-02 01:03:46 +02:00
Depth too large Region Zoom error
Daniel Salazar commented on pull request blender/blender#121109 2024-04-27 00:19:14 +02:00
UI: Use collection color tag to draw arrow in outliner

Background colors are already used to signal selection status, zebra stripes and so on. Adding colors to it seems too much distraction and (personal opinion) looks bad.

To me coloring the…

Daniel Salazar reopened pull request blender/blender#107695 2024-03-26 18:07:28 +01:00
WIP: Replace copy weights to selected op with data transfer
Daniel Salazar closed pull request blender/blender#107695 2024-03-26 18:07:13 +01:00
WIP: Replace copy weights to selected op with data transfer
Daniel Salazar commented on pull request blender/blender#107695 2024-03-26 17:56:51 +01:00
WIP: Replace copy weights to selected op with data transfer

@zanqdo poke that there's still an unanswered question in my comment above ;-)

I think we good!

Daniel Salazar commented on issue blender/blender#96933 2024-02-23 22:33:53 +01:00
Cryptomatte layers saved incorrectly with EXR DWA compression

Unfortunately, there is no trick to achieve lossless output for those passes in the file output node without modifying the code.

Ideally the node will somehow detect passes which needs to…

Daniel Salazar commented on pull request blender/blender#115798 2024-01-26 21:17:53 +01:00
Anim: Add hotkey for keying set operators

Sounds good.

@dr.sybren next time I think Beorn would have a better input than me since he's an animator 👌🏻

Daniel Salazar commented on pull request blender/blender#115798 2024-01-26 03:13:45 +01:00
Anim: Add hotkey for keying set operators

I'm one of the bunch that don't find the user preferences the right place for keying settings. So I guess this is a step in the right direction.

I do like @3di idea here:

https://projects.ble

Daniel Salazar commented on pull request blender/blender#114245 2024-01-16 07:00:26 +01:00
Compositor: Make split viewer a regular split node

The word Node in the name is redundant since all of them are nodes. It should be just Split.

Daniel Salazar commented on pull request blender/blender#113138 2023-12-11 18:43:43 +01:00
Anim: Align new bones with the world axes

This 1 bone scenario falls apart with any sort of actual rig (a chain of more than 1 bone)

Let's use the simplest example of a rig (multiple bones) that I can think of. A hose. …

Daniel Salazar commented on issue blender/blender#113278 2023-11-28 04:37:18 +01:00
Anim: Keyframing Rework

Instead we will add settings to the User Preferences, to define which channels should be keyed when Insert Key is executed.

Don't agree with this being a user preference. Insert key is a…

Daniel Salazar commented on pull request blender/blender#113138 2023-11-23 21:01:11 +01:00
Anim: Align new bones with the world axes

I think it would still be nice to avoid these scenarios:

  • Be new user
  • Spawn an armature and a Suzanne
  • Constrain Suzanne to your bone with Copy Transforms
  • **Suzanne gets…
Daniel Salazar commented on pull request blender/blender#113138 2023-11-21 16:26:38 +01:00
Anim: Align new bones with the world axes

I understand and share your frustration. Bone orientation IS wrong and it's not my fault nor yours. And it can't be fixed by turning bones 90 degrees on their "back".

If an architect made the…

Daniel Salazar opened issue blender/blender#113798 2023-10-17 03:38:05 +02:00
Weight paint gradient tool paints over hidden vertices
Daniel Salazar commented on issue blender/blender#113626 2023-10-13 09:11:34 +02:00
Issue not being able to select bone in weight paint

I can select bones with Alt+Click

Daniel Salazar commented on pull request blender/blender#113138 2023-10-12 22:46:57 +02:00
Anim: Align new bones with the world axes

I see no real benefit of adding a new option if it's not going to be the default.

Would you care to expand on that? It's hard to use this feedback now, when there's little more info…

Daniel Salazar reopened pull request blender/blender#113138 2023-10-12 22:43:52 +02:00
Anim: Align new bones with the world axes
Daniel Salazar closed pull request blender/blender#113138 2023-10-12 22:43:14 +02:00
Anim: Align new bones with the world axes
Daniel Salazar commented on pull request blender/blender#113299 2023-10-11 08:51:22 +02:00
UI: Search All Menus with Space Bar

Hiding the ubiquitous search function under spacebar instead of typing right away is horrible. Multiply this by 100s of times a day.

Daniel Salazar commented on issue blender/blender#113528 2023-10-11 08:45:20 +02:00
Cannot search in modifier

This change is super confusing. Search should be available straight away as before. For the hotkey based navigation there's always modifier keys.