Block a user
Cleanup: Make format
Cleanup: Make format
5c02808e6a
Cleanup: Make format
355654487e
Fix #116618: Win32 Use Null for Background Window Brush
7d6b8737bf
Fix #116623: GL/VK: Specialization constant error
719d1176f8
Fix #116019: Solidify Crease Inner not working with edge crease attribute
2396d07f4e
Fix #115857: UV project modifier crash with invalid name
Habib Gahbiche
deleted branch com-unify-size-inference-complex-nodes from zazizizou/blender
2023-12-29 18:10:08 +01:00
Fullframe compositor: unify size inference with GPU compositor part 2
Habib Gahbiche
pushed to com-unify-size-inference-complex-nodes at zazizizou/blender
2023-12-29 18:04:59 +01:00
c69f070de9
Merge remote-tracking branch 'origin/main' into com-unify-size-inference-complex-nodes
8555c22ced
Cleanup: Slightly improve virtual array docs
6b0ecd9601
Fix #116581: DoF Aperture Ratio for Camera has incorrect softmin value
2aac1528f2
Anim: add unit test for armature bone collections
34b04b625c
Anim: fix bone collection custom property copying on armature join
Fullframe compositor: unify scaling behavior with realtime compositor
1fd500e67b
Enable constant folding for scaling operation
7fb91a4cfa
Merge remote-tracking branch 'origin/main' into com-unify-scale
140f5f619d
Fix #116520: OBJ exporter does not add leading zeros in frame filenames
72a74ae8cc
Fix: #116349:
Connected Only
not working for proportional editing
2bb7d767c4
EEVEE-Next: Add Raytracing Presets
Blender crashes every time I add a Cryptomatte node in Compositor
I can't reproduce the issue on an intel mac. Can you try using the experimental fullframe compositor in latest daily build? Maybe that could give us more hints about where the issue is coming from.
Full frame compositor: Unify relative translate behavior with realtime compositor
Full frame compositor: Unify relative translate behavior with realtime compositor
@zazizizou Just to clarify, we sometime approve the patch, but with a requested change. Which means handle the review, then merge directly.
Makes sense, thanks. I think in the last pull…