Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on pull request blender/blender#128033 2024-10-05 13:50:02 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

picking with a single click (even when box selection is enabled) will set active.

@ideasman42 this is true, it is technically possible.

However, in practice there is quite a deep…

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-04 20:03:35 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

Indeed, there is such kind of a problem in software that set box selection by default - workflow wise box selection blocks picking actions. Which has several consequences - for example, such a…

Paul Kotelevets commented on pull request blender/blender#128507 2024-10-04 18:58:37 +02:00
Transform: Simplify Modal Map

"SNAP_TOGGLE" now works for both hold and toggle depending on the movement distance.

If I understood properly, and both hold and press actions are merged into one, delimited by mouse…

Paul Kotelevets commented on issue blender/blender#127785 2024-10-04 18:45:14 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

That's only after implementing obj pointclouds import we've been waiting since the very begining :)

@1D_Inc what do you mean by that?

I meant that this tasks looks rather like a…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-30 21:41:54 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Imagine typing some longer, complicated datablock name just for Blender to straight up discard the entire string you've typed.

There is no such problem, there is no scenario where the string…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-21 15:57:30 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

@mont29 thank you for providing proper solution

Paul Kotelevets commented on issue blender/blender#127785 2024-09-19 16:08:08 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

I’m asking for vertex-color alpha support because it would be useful for anyone who needs it. Anyone can write a .OBJ

That's only after implementing obj pointclouds import)

Paul Kotelevets commented on issue blender/blender#127785 2024-09-18 14:50:23 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

Interesting which software writes such an obj files...

Paul Kotelevets commented on issue blender/blender#119139 2024-09-03 07:48:31 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Briefly tested the build. For Collections, Material list and F2 renamer the double rename mechanics works smoothly, feels very nice. For attributes like UV the mechanics doesnot work, but from…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-02 14:49:46 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

There is the other mechanics in material list - pasting a name from clipboard into material's slot name (by hovering a mouse under the slot and pressing ctrl+V). At the moment if to paste…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-02 07:30:41 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Briefly tested windows build. In general mechanics reproduced well for obname and meshname - in case of a collision between IDs the first renaming gives an index which fills the gap in both…

Paul Kotelevets commented on issue blender/blender#108669 2024-08-08 17:07:14 +02:00
Snap Polishing

Remove Snap With Closest

Not sure which way it end up in the list. Workflow-wise closest and basepoint snapping methods are far away from being mutually exclusive - closest is used for fast…

Paul Kotelevets commented on issue blender/blender#117954 2024-07-17 06:48:28 +02:00
Screen Area Editor Tabs

optional behavior

I just trying to make a friendly reminder that in Blender (unlike GIMP or Krita) the UI is transferrable between users via project files.

Paul Kotelevets commented on issue blender/blender#117954 2024-07-17 01:10:46 +02:00
Screen Area Editor Tabs

Blender editors aren't that different from palettes in Gimp/Krita, the bigger difference I think, is that Blender treats canvas-like "main" editing areas like the 3D View or an Image Editor like…

Paul Kotelevets commented on issue blender/blender#117954 2024-07-14 17:46:48 +02:00
Screen Area Editor Tabs

Not entirely sure what practical problem tabs solution is supposed to solve. Such a solution better fits something like GIMP, where there UI is solved as lots of pallets with different purposes. …

Paul Kotelevets commented on issue blender/blender#124553 2024-07-12 17:03:03 +02:00
Apply base shrinked operator for multiresolution modifier

Maybe "Conform base" sound better?

Paul Kotelevets commented on issue blender/blender#78393 2024-07-09 04:39:53 +02:00
UV editor and 3d viewport selection sync per default

In my humble opinion Nsync syncronization mode will be very popular, with proper design it could cover up to 70% of all UV editing demands (extensive stitching belongs to Sync mode, complex…

Paul Kotelevets commented on issue blender/blender#78393 2024-07-08 04:22:46 +02:00
UV editor and 3d viewport selection sync per default

One problematic situation that this idea could bring is this

Sure, but it will be enough to locate the selection in 3dview - which is the main limitation, so such a solution could be…

Paul Kotelevets commented on issue blender/blender#78393 2024-07-08 00:53:43 +02:00
UV editor and 3d viewport selection sync per default

It is a bit challenging to image a useful impact from such a design decision. For example, you picked a corner in UV, so it is painted ,say, in blue in 3dview. Can you, please, clarify how can…