Briefly tested the build. For Collections, Material list and F2 renamer the double rename mechanics works smoothly, feels very nice. For attributes like UV the mechanics doesnot work, but from…
There is the other mechanics in material list - pasting a name from clipboard into material's slot name (by hovering a mouse under the slot and pressing ctrl+V). At the moment if to paste…
Briefly tested windows build. In general mechanics reproduced well for obname and meshname - in case of a collision between IDs the first renaming gives an index which fills the gap in both…
Remove Snap With Closest
Not sure which way it end up in the list. Workflow-wise closest and basepoint snapping methods are far away from being mutually exclusive - closest is used for fast…
optional behavior
I just trying to make a friendly reminder that in Blender (unlike GIMP or Krita) the UI is transferrable between users via project files.
Blender editors aren't that different from palettes in Gimp/Krita, the bigger difference I think, is that Blender treats canvas-like "main" editing areas like the 3D View or an Image Editor like…
Looks like that
Not entirely sure what practical problem tabs solution is supposed to solve. Such a solution better fits something like GIMP, where there UI is solved as lots of pallets with different purposes. …
In my humble opinion Nsync syncronization mode will be very popular, with proper design it could cover up to 70% of all UV editing demands (extensive stitching belongs to Sync mode, complex…
One problematic situation that this idea could bring is this
Sure, but it will be enough to locate the selection in 3dview - which is the main limitation, so such a solution could be…
It is a bit challenging to image a useful impact from such a design decision. For example, you picked a corner in UV, so it is painted ,say, in blue in 3dview. Can you, please, clarify how can…
I also think it is reasonable to have vertex selected in 3d space even if only partial corner selected in UV space (agree with Kohl) since such a behaviour allow to find its location with…
Similar gradient highlighting has been implemented in draw xray addon.
4:00 https://youtu.be/tLi3UMlDVfc?si=HYcoYY_OtQbFSvj7
Not sure about separate corners though - but at the time we…
@Harley A thicker/bold chevron might work better for hierarchical lists, making it less letter-like.
Thing like undo canvas rotation also could be mentioned there https://blender.community/c/rightclickselect/023V/#
Also not sure that all the collapsibles are semantically equal.
This is also 2.8+ known issue when checker deselect stopped to keep the active element in the selection. Offset sometimes can fix the result when it's value is set to highlight the active back.
But it is necessary to take into account that current state is more a unresolved limitation rather than proper solution to the problem of applying transform to the instances.
So at the current state a proper warning might sound like "Warning: Multiple objects share the same data, but the selection is mixed or incomplete." "Make single user and then apply transformati…