Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on pull request blender/blender#128135 2024-10-12 01:34:06 +02:00
Fix #126665: Restore 'Absolute Grid Snap' option

"Absolute Increment Snap" indeed describes the functionality better and allow to avoid confusion.

Paul Kotelevets commented on pull request blender/blender#128507 2024-10-11 13:26:17 +02:00
Transform: Simplify Modal Map

According to my sibjective feeling during tests, I liked toggling (in case if visual feedback is provided) at 86%, the default pressholding at 72%, and mixture of them via threshold at 13%.

If…

Paul Kotelevets commented on issue blender/blender#117954 2024-10-11 13:19:14 +02:00
Screen Area Editor Tabs

So 30 people that work with file have simply to add their own workspaces with tabs that they need?

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-08 00:48:46 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

Just wanted to mention that this local problem is a part of a more global well known problem.

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-07 03:11:45 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

@ideasman42 updated the post. I am trying to explain how did it happen that despite the fact that picking selections are technically available for Box tool, users fall into using microbox…

Paul Kotelevets commented on pull request blender/blender#128507 2024-10-05 22:21:49 +02:00
Transform: Simplify Modal Map

Tested win build.

The mixture of both mechanics has a collision in a usecase when mouse is pointing at the target.

  • Pressholding mechanics assumes that after Ctrl key release snapping will…
Paul Kotelevets commented on pull request blender/blender#128507 2024-10-05 15:04:37 +02:00
Transform: Simplify Modal Map

Tested win build a bit. At a first glance it looks interesting.

[+] The ability of having toggling mechanics instead of pressholding on Ctrl leaves positive impression, turning twohanded…

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-05 13:50:02 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

picking with a single click (even when box selection is enabled) will set active.

@ideasman42 this is true, it is technically possible.

However, in practice there is quite a deep…

Paul Kotelevets commented on pull request blender/blender#128033 2024-10-04 20:03:35 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

Indeed, there is such kind of a problem in software that set box selection by default - workflow wise box selection blocks picking actions. Which has several consequences - for example, such a…

Paul Kotelevets commented on pull request blender/blender#128507 2024-10-04 18:58:37 +02:00
Transform: Simplify Modal Map

"SNAP_TOGGLE" now works for both hold and toggle depending on the movement distance.

If I understood properly, and both hold and press actions are merged into one, delimited by mouse…

Paul Kotelevets commented on issue blender/blender#127785 2024-10-04 18:45:14 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

That's only after implementing obj pointclouds import we've been waiting since the very begining :)

@1D_Inc what do you mean by that?

I meant that this tasks looks rather like a…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-30 21:41:54 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Imagine typing some longer, complicated datablock name just for Blender to straight up discard the entire string you've typed.

There is no such problem, there is no scenario where the string…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-21 15:57:30 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

@mont29 thank you for providing proper solution

Paul Kotelevets commented on issue blender/blender#127785 2024-09-19 16:08:08 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

I’m asking for vertex-color alpha support because it would be useful for anyone who needs it. Anyone can write a .OBJ

That's only after implementing obj pointclouds import)

Paul Kotelevets commented on issue blender/blender#127785 2024-09-18 14:50:23 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

Interesting which software writes such an obj files...

Paul Kotelevets commented on issue blender/blender#119139 2024-09-03 07:48:31 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Briefly tested the build. For Collections, Material list and F2 renamer the double rename mechanics works smoothly, feels very nice. For attributes like UV the mechanics doesnot work, but from…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-02 14:49:46 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

There is the other mechanics in material list - pasting a name from clipboard into material's slot name (by hovering a mouse under the slot and pressing ctrl+V). At the moment if to paste…

Paul Kotelevets commented on issue blender/blender#119139 2024-09-02 07:30:41 +02:00
Allow name-swapping in some cases when renaming IDs from the UI

Briefly tested windows build. In general mechanics reproduced well for obname and meshname - in case of a collision between IDs the first renaming gives an index which fills the gap in both…

Paul Kotelevets commented on issue blender/blender#108669 2024-08-08 17:07:14 +02:00
Snap Polishing

Remove Snap With Closest

Not sure which way it end up in the list. Workflow-wise closest and basepoint snapping methods are far away from being mutually exclusive - closest is used for fast…