Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on pull request blender/blender#111431 2023-09-06 01:07:04 +02:00
UI: Improve Mesh Edge Highlighting

@Gilberto.R I've tried to imagine a nice reason for keeping it and didn't succeed. Probably, the selected face alpha difference between modes worth removing.

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-05 15:19:39 +02:00
UI: Improve Mesh Edge Highlighting

I've added the edge color hue shift when edge select mode is activated

Nice move! According to types of contrast scale, human eye is more sensible to hue shift, so tiny hue shift will be…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-02 10:56:07 +02:00
UI: Improve Mesh Edge Highlighting

@1D_Inc So what do you think, would it be better to not use different face alpha depending on selection mode? To me it could also improve selection visibility at the cost of less differentiation…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-02 03:11:42 +02:00
UI: Improve Mesh Edge Highlighting

I agree. Even with edges highlighting turned on I can barely recognize the selection even on primitives.

image

Paul Kotelevets commented on issue blender/blender#107094 2023-09-02 02:16:22 +02:00
UI: Headers and status text display

I am not sure if it makes sense to make UI mockups using empty scene.

Paul Kotelevets commented on pull request blender/blender#109735 2023-08-30 20:31:30 +02:00
UI: Make 3D Viewport header transparent

The reason we don't use region overlap is that our content we work with is a global captcha. image

Paul Kotelevets commented on pull request blender/blender#111074 2023-08-30 20:07:30 +02:00
UI: Highlight Selected Enum

Highlighting selected could be especially useful for Studio shading and matcaps, at the moment it is hard to say which one is enabled. image

Paul Kotelevets commented on pull request blender/blender#111431 2023-08-29 14:08:10 +02:00
UI: Improve Mesh Edge Highlighting

In the other software mesh selections submodes has indeed very different mechanics - it is not (directly) transferrable, there are separate independent vertices, edges, faces and entities…

Paul Kotelevets commented on pull request blender/blender#111431 2023-08-29 13:28:29 +02:00
UI: Improve Mesh Edge Highlighting

Another option is for edges to be drawn thicker when in Edge select mode, or selected

Thickening wireframes display have been discussed, such a solution doesnot fit dense wireframes…

Paul Kotelevets commented on pull request blender/blender#110855 2023-08-19 23:13:36 +02:00
UI: support searching in menus

Blender isn't getting more and more nodebased, it always has been, as always nodes represents different local workflows from the very beginning. Also not sure how adding nodes method is related…

Paul Kotelevets commented on issue blender/blender#110425 2023-08-13 02:16:53 +02:00
Splash Screen: "Updated Preferences" Infobox

Making videos is a nice explicit tool. For example we use it during workflow design process for practical analysis - detecting flaws and solutions comparisons.

Paul Kotelevets commented on pull request blender/blender#110855 2023-08-13 01:10:37 +02:00
UI: support searching in menus

In my opinion such a concept has flaws in too longer string input or much more scrolling to reach the desired result in comparison to underscores. That was the reason of a PGP approach which…

Paul Kotelevets commented on issue blender/blender#105298 2023-08-10 18:08:25 +02:00
Sculpt/Painting Modes: Revamp Keymap

I agree about Alt+A, but ctrl+I seems to be ok to keep.

Paul Kotelevets commented on pull request blender/blender#109750 2023-08-10 06:42:37 +02:00
Industry Compatible Keymap - Consistency and Updates

Interesting, that there are planned transform QWER hotkeys for IC, but not for default GEARS.

Paul Kotelevets commented on issue blender/blender#105298 2023-08-10 05:57:32 +02:00
Sculpt/Painting Modes: Revamp Keymap

This is based on the Mask Pie Menu in mesh sculpt mode. THis will help to

  • free up all other selection shortcuts

A question - what kind of a shorcuts are supposed to be freed up?…

Paul Kotelevets commented on pull request blender/blender#108791 2023-08-10 05:31:07 +02:00
Keymap: improve consistency for paint modes

Generally looks good. Logically I find Alt-1 and Alt-2 a bit odd/awkward . Number keys typically set a slot (in general but also in Blender), might keys be used that are more often used to…

Paul Kotelevets commented on pull request blender/blender#110855 2023-08-09 02:06:33 +02:00
UI: support searching in menus

My main goal is to use it for the node add menu. Staying only at the top level would make using the search way too slow.

Sure, but doesn't it already have some? ![изображение](/at…

Paul Kotelevets commented on issue blender/blender#110425 2023-08-08 12:56:17 +02:00
Splash Screen: "Updated Preferences" Infobox

Looks clean and straightforward.

Paul Kotelevets commented on pull request blender/blender#109750 2023-08-08 02:59:30 +02:00
Industry Compatible Keymap - Consistency and Updates

As far as I remember, tilda was not mapped because some keyboards missing it

Paul Kotelevets commented on issue blender/blender#110425 2023-07-25 06:05:47 +02:00
Splash Screen: "Updated Preferences" Infobox

"Keymap" seems to be a bette term than "Shortcuts", since it is similar to preferences naming