Paul Kotelevets 1D_Inc
  • Joined on 2015-01-16
Paul Kotelevets commented on pull request blender/blender#111431 2023-09-21 08:52:58 +02:00
UI: Improve Mesh Edge Highlighting

What about "Edge Selection" and "Edge Mode Selection", "Face Selection" and "Face Mode Selection" ?

Yes, I meant something like that, language barrier disallow me to suggest precise…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-20 13:05:24 +02:00
UI: Improve Mesh Edge Highlighting

Indeed "direct" term has too many meanings, which makes it sound vague, while the semantics is closer to "coincident" or "matching".

How about "edge select" for indirect and "edge select mode"…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-19 06:55:18 +02:00
UI: Improve Mesh Edge Highlighting

@Gilberto.R that sounds reasonable! Object mode alteady has wireframe opacity slider, having editmode slider could be beneficial as well.

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-18 15:41:50 +02:00
UI: Improve Mesh Edge Highlighting

I don't think there's much benefit of keeping the Edge option around for even thinner edge drawing.

I actually proposed them somewhen around 2016. But only as an option, I didnt thought that…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-18 02:04:10 +02:00
UI: Improve Mesh Edge Highlighting

Yes, it is compiled for mac and linux, so I tested the linux version. And it looks very promising! I need to test it for a while, in order to avoid a placebo effect. I like the flexibility of a…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-17 03:59:37 +02:00
UI: Improve Mesh Edge Highlighting

@Gilberto.R technically, true. Sorry, can't download the build, it is not available for any OS (I use win and lin) изображение

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-16 08:00:26 +02:00
UI: Improve Mesh Edge Highlighting

there is mode differentiation

I am curious how it is designed. Is it a two edges colors with a checkbox that forces using the second edges color in edge mode?

Paul Kotelevets commented on issue blender/blender#112025 2023-09-11 12:16:22 +02:00
Decimate modifier doesn't decimate evenly

What has always confused me is that the decimal modifier count percentage is always calculated across all vertices of the model number, not the given group number. As a result, percentage amount…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-10 14:06:33 +02:00
UI: Improve Mesh Edge Highlighting

for who use facedot.

I think it is necessary to determine the cases of a facedot in solid mode using at this point, because the cases when they are used are determined by cases when they are…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-08 09:26:43 +02:00
UI: Improve Mesh Edge Highlighting

Can I add the option to turn off hue shift, please? It's not so useful for who use facedot.

This is true, facedots distinguish face mode very well, so in case when facedots are used…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-06 21:56:08 +02:00
UI: Improve Mesh Edge Highlighting

Regarding the edge gradient, I don't think it's the way to go. It has a purpose.

This is true, mesh selection in Blender is very analytical, so you see things that you mostly have to guess…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-06 01:07:04 +02:00
UI: Improve Mesh Edge Highlighting

@Gilberto.R I've tried to imagine a nice reason for keeping it and didn't succeed. Probably, the selected face alpha difference between modes worth removing.

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-05 15:19:39 +02:00
UI: Improve Mesh Edge Highlighting

I've added the edge color hue shift when edge select mode is activated

Nice move! According to types of contrast scale, human eye is more sensible to hue shift, so tiny hue shift will be…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-02 10:56:07 +02:00
UI: Improve Mesh Edge Highlighting

@1D_Inc So what do you think, would it be better to not use different face alpha depending on selection mode? To me it could also improve selection visibility at the cost of less differentiation…

Paul Kotelevets commented on pull request blender/blender#111431 2023-09-02 03:11:42 +02:00
UI: Improve Mesh Edge Highlighting

I agree. Even with edges highlighting turned on I can barely recognize the selection even on primitives.

image

Paul Kotelevets commented on issue blender/blender#107094 2023-09-02 02:16:22 +02:00
UI: Headers and status text display

I am not sure if it makes sense to make UI mockups using empty scene.

Paul Kotelevets commented on pull request blender/blender#109735 2023-08-30 20:31:30 +02:00
UI: Make 3D Viewport header transparent

The reason we don't use region overlap is that our content we work with is a global captcha. image

Paul Kotelevets commented on pull request blender/blender#111074 2023-08-30 20:07:30 +02:00
UI: Highlight Selected Enum

Highlighting selected could be especially useful for Studio shading and matcaps, at the moment it is hard to say which one is enabled. image

Paul Kotelevets commented on pull request blender/blender#111431 2023-08-29 14:08:10 +02:00
UI: Improve Mesh Edge Highlighting

In the other software mesh selections submodes has indeed very different mechanics - it is not (directly) transferrable, there are separate independent vertices, edges, faces and entities…

Paul Kotelevets commented on pull request blender/blender#111431 2023-08-29 13:28:29 +02:00
UI: Improve Mesh Edge Highlighting

Another option is for edges to be drawn thicker when in Edge select mode, or selected

Thickening wireframes display have been discussed, such a solution doesnot fit dense wireframes…