What about "Edge Selection" and "Edge Mode Selection", "Face Selection" and "Face Mode Selection" ?
Yes, I meant something like that, language barrier disallow me to suggest precise…
Indeed "direct" term has too many meanings, which makes it sound vague, while the semantics is closer to "coincident" or "matching".
How about "edge select" for indirect and "edge select mode"…
@Gilberto.R that sounds reasonable! Object mode alteady has wireframe opacity slider, having editmode slider could be beneficial as well.
I don't think there's much benefit of keeping the Edge option around for even thinner edge drawing.
I actually proposed them somewhen around 2016. But only as an option, I didnt thought that…
Yes, it is compiled for mac and linux, so I tested the linux version. And it looks very promising! I need to test it for a while, in order to avoid a placebo effect. I like the flexibility of a…
@Gilberto.R technically, true. Sorry, can't download the build, it is not available for any OS (I use win and lin)
there is mode differentiation
I am curious how it is designed. Is it a two edges colors with a checkbox that forces using the second edges color in edge mode?
What has always confused me is that the decimal modifier count percentage is always calculated across all vertices of the model number, not the given group number. As a result, percentage amount…
for who use facedot.
I think it is necessary to determine the cases of a facedot in solid mode using at this point, because the cases when they are used are determined by cases when they are…
Can I add the option to turn off hue shift, please? It's not so useful for who use facedot.
This is true, facedots distinguish face mode very well, so in case when facedots are used…
Regarding the edge gradient, I don't think it's the way to go. It has a purpose.
This is true, mesh selection in Blender is very analytical, so you see things that you mostly have to guess…
@Gilberto.R I've tried to imagine a nice reason for keeping it and didn't succeed. Probably, the selected face alpha difference between modes worth removing.
I've added the edge color hue shift when edge select mode is activated
Nice move! According to types of contrast scale, human eye is more sensible to hue shift, so tiny hue shift will be…
@1D_Inc So what do you think, would it be better to not use different face alpha depending on selection mode? To me it could also improve selection visibility at the cost of less differentiation…
I am not sure if it makes sense to make UI mockups using empty scene.
In the other software mesh selections submodes has indeed very different mechanics - it is not (directly) transferrable, there are separate independent vertices, edges, faces and entities…
Another option is for edges to be drawn thicker when in Edge select mode, or selected
Thickening wireframes display have been discussed, such a solution doesnot fit dense wireframes…