dopesheet_view_all_exec
after motion tracking.
Ah, sorry, I can't share that file because it's under NDA. I think the log mentioned a syntax error in the code though.
I've just found that it works until I run the solve camera operator. After that autosaves stop getting created, but there are no messages in the console saying 'unable to autosave' which…
Although I just made some other changes to the rotation of objects and things, and still no new autosave. hmm.
Yeah, no new addons installed or used that have modals in between.
I did install this one though https://github.com/s-leger/blenderTr…
oh, is there a way to check if there's a modal/timer running from within Blender?
Edit mode wasn't the issue for me. I'd been working all day in several files in the motion tracker workspace, compositor and general rendering work. But non of the files had an auto save present…
The only reason I thought it might be a bug is because the user manual states markers shouldn't be placed too close together otherwise the solver can't work properly. So having the main tool…
is the compositor's OIDN node planned to have GPU support?
It seems the answer is yes. See: https://devtalk.blender.org/t/2023-03-07-render-cycles-meeting/28167
oh wow, that's…
Perfect thanks. Perhaps if modifying the auto detect code is too time consuming, perhaps just a 'consolidate bunched' operator to detect markers that meet on a frame and join them if one of them…
yes that's right. you can close it down.
Would be nice for someone to look fix the root cause though (the depsgraph not recognising disabled constraints, which lead to the false dependancy…
I think it's happening in that blend file due to the incorrectly reported cyclic constraint (disabled constraints conflicting with other constraints because they're seen as enabled by the…
Thanks. If anyone else ends up here with the same problem. The bug report is here if you want to check for a resolution:
problem is gone in 3.6 alpha by the way, but not in the latest 3.5.1 release candidate from the daily builds.