Adam Earle AdamEarle
Adam Earle commented on issue blender/blender#119945 2024-03-28 03:18:52 +01:00
'Limit Location' constraint does not work when added via script

This seems to be somewhat related to keyframe/animation system.

If you do such step, the script-added constraint will be effective:

  • Open attached file on the post.
  • Delete…
Adam Earle opened issue blender/blender#119945 2024-03-27 02:07:21 +01:00
Limit Location script not fully applied
Adam Earle closed issue blender/blender#116097 2024-03-22 03:49:58 +01:00
Curve modifier and intersecting geometry breaks Grease Pencil
Adam Earle commented on issue blender/blender#119300 2024-03-20 05:08:13 +01:00
Bone snapping to only bones
Adam Earle closed issue blender/blender#119658 2024-03-20 03:47:33 +01:00
Copy Transforms Constraint Cause Bone Offset
Adam Earle commented on issue blender/blender#119658 2024-03-20 03:47:30 +01:00
Copy Transforms Constraint Cause Bone Offset

After testing that crap out of this again, I ended up downloading the latest nightly release same result and then and removed the roaming data of Blender and now it's working fine.

I should…

Adam Earle commented on issue blender/blender#119658 2024-03-19 13:50:18 +01:00
Copy Transforms Constraint Cause Bone Offset

If you can provide me with a list of what constraints were worked on for 4.1 I am happy to go through each one and test them. My concern is that some of the changes that have happened may cause a…

Adam Earle opened issue blender/blender#119658 2024-03-19 13:38:22 +01:00
Copy Transforms Constraint cause Bone Offset
Adam Earle commented on issue blender/blender#119300 2024-03-19 06:14:19 +01:00
Bone snapping to only bones

@dr.sybren Apologize for not including a file.

Adam Earle commented on issue blender/blender#119590 2024-03-17 13:26:26 +01:00
Copy Transform Constraint offsets the "Auto IK" (pose mode) bones in the chain

Just linking this issue as well as I think they might all be related blender/blender#119300

Adam Earle commented on issue blender/blender#119590 2024-03-17 13:23:48 +01:00
Copy Transform Constraint offsets the "Auto IK" (pose mode) bones in the chain

Testing this further I have noticed that smaller movements when not rotating the "controler bone" doesn't key or keys the bone chain in unpredictable behavior.

The provided examples show: 1.…

Adam Earle opened issue blender/blender#119590 2024-03-17 12:43:15 +01:00
Copy Transform Constraint offsets the "Auto IK" (pose mode) bones in chain when autokeying.
Adam Earle commented on issue blender/blender#119300 2024-03-12 08:55:15 +01:00
Bone snapping to only bones

Here's an example of a very simple broken bone rig that uses snapping to help out for more of a comedic effect.

Adam Earle commented on issue blender/blender#119300 2024-03-12 07:07:19 +01:00
Bone snapping to only bones

Another example of a snapping issue using auto IK. Setting the pivot point to the active element should snap the smaller bone to the other bone.

Adam Earle commented on issue blender/blender#119300 2024-03-12 06:46:12 +01:00
Bone snapping to only bones

I'm not sure if this should be a separate report but there is also offset issue with the 3D cursor when snapping to to a bones tail.

I can only speak for myself and my students, many times…

Adam Earle commented on issue blender/blender#119300 2024-03-12 04:09:53 +01:00
Bone snapping to only bones

To clarify sometimes you want bones to snap to mesh, curve, surfaces, camera, light, and empties.

Then other times you bone to snap to snap just to bones. Are bone verts a thing? I don't know…

Adam Earle commented on issue blender/blender#119300 2024-03-11 01:15:20 +01:00
Bone snapping to only bones

Just want to reference this this blender/blender#115456

Also just testing it in the other pivot point modes. The 3D cursor has the same problem as well.

Adam Earle commented on issue blender/blender#119300 2024-03-11 01:02:55 +01:00
Bone snapping to only bones

This seems to be a tough problem because sometimes you want your rig to snap to meshes not just other bones.

Pressing G to Grab and then B to set the snapping points is great. I would imagine…

Adam Earle opened issue blender/blender#119300 2024-03-11 00:53:01 +01:00
Snapping
Adam Earle reopened issue blender/blender-manual#104664 2023-12-14 06:09:57 +01:00
"in front" option doesn't work in the viewport