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This seems to be somewhat related to keyframe/animation system.
If you do such step, the script-added constraint will be effective:
- Open attached file on the post.
- Delete…
Commented under the animation notes you mentioned. https://devtalk.blender.org/t/2024-03-19-animation-rigging-off-schedule-module-meeting/33864
After testing that crap out of this again, I ended up downloading the latest nightly release same result and then and removed the roaming data of Blender and now it's working fine.
I should…
If you can provide me with a list of what constraints were worked on for 4.1 I am happy to go through each one and test them. My concern is that some of the changes that have happened may cause a…
Just linking this issue as well as I think they might all be related blender/blender#119300
Testing this further I have noticed that smaller movements when not rotating the "controler bone" doesn't key or keys the bone chain in unpredictable behavior.
The provided examples show: 1.…
Here's an example of a very simple broken bone rig that uses snapping to help out for more of a comedic effect.
Another example of a snapping issue using auto IK. Setting the pivot point to the active element should snap the smaller bone to the other bone.
I'm not sure if this should be a separate report but there is also offset issue with the 3D cursor when snapping to to a bones tail.
I can only speak for myself and my students, many times…
To clarify sometimes you want bones to snap to mesh, curve, surfaces, camera, light, and empties.
Then other times you bone to snap to snap just to bones. Are bone verts a thing? I don't know…
Just want to reference this this blender/blender#115456
Also just testing it in the other pivot point modes. The 3D cursor has the same problem as well.
This seems to be a tough problem because sometimes you want your rig to snap to meshes not just other bones.
Pressing G to Grab and then B to set the snapping points is great. I would imagine…